
使命
发展贸易

商业世界充满了无情的商人和激烈的竞争。然而,通过货物交换和建立远距离贸易路线,依然能赚取丰厚的利润!
具体条件
- Set variable
- Name: target_navy_size_percentage_variable
- Value
- Add: 根Navy size percentage
- Add: 0.05
- Max: 1
- Set variable
- Name: total_coastal_fort_battery_levels_variable
- Value
- Add:
total_effective_building_levels:coastal_fort - Add:
total_effective_building_levels:naval_battery - Add
- Value:
total_effective_building_levels:coastal_fort - Add:
total_effective_building_levels:naval_battery - Multiply: 0.1
- Ceiling: yes
- Value:
- Min: 1
- Max
- Value:
num_of_non_rural_ports - Add: 1
- Value:
- Add:
- Set variable
- Name: total_wharf_levels_variable
- Value
- Add:
total_effective_building_levels:wharf - Add
- Value:
total_effective_building_levels:wharf - Multiply: 0.1
- Ceiling: yes
- Value:
- Min: 1
- Max
- Value:
num_of_non_rural_ports - Add: 1
- Value:
- Add:
- Set variable
- Name: total_dock_levels_variable
- Value
- Add:
total_effective_building_levels:dock - Add:
total_effective_building_levels:dry_dock - Add
- Value:
total_effective_building_levels:dock - Add:
total_effective_building_levels:dry_dock - Multiply: 0.1
- Ceiling: yes
- Value:
- Min: 1
- Max
- Value:
num_of_non_rural_ports - Add: 1
- Value:
- Add:
- Set variable
- Name: total_marketplace_levels_variable
- Value
- Set variable
- Name: burgher_relations_variable
- Value
- Add:
estate_satisfaction:burghers_estate - Multiply: 1.1
- Min: 0.1
- Max: 0.6
- Add:
- Set variable
- Name: current_burgher_privs_variable
- Value
- Add:
estate(estate_type:burghers_estate).num_privileges - Add: 2
- Max: 10
- Add:
- Set variable
- Name: burghers_power_variable
- Value
- Add:
estate_power(estate_type:burghers_estate) - Add: 0.05
- Min: 0.1
- Max: 0.75
- Add:
- 则
- Set variable
- Name: target_mercantilism_variable
- Value
- Add:
重商主义 vs 自由贸易 - Subtract: 15
- Min: -95
- Max: -5
- Add:
- Set variable
- Name: target_free_trade_variable
- Value
- Add:
重商主义 vs 自由贸易 - Add: 15
- Min: 5
- Max: 95
- Add:
- Set variable
- Ordered owned non rural location条件位于沿海Random neighbor location条件
- 不是陆地地点
- 地区是近海
- 如果Target maritime mission location存在则Set variable
- Name: target_location_maritime_presence_variable
- Value
- Add:
scope:target_maritime_mission_location.location_maritime_presence_power(root) - Add
- Value:
scope:target_maritime_mission_location.location_maritime_presence_power(root) - Multiply: 0.1
- Add: 10
- Value:
- Max: 95
- Add:
- Set variable
- Name: target_merchant_capacity_market_variable
- Value
- Add:
capital.market.merchant_capacity(root) - Multiply: 1.1
- Min: 5
- Add:
- Set variable
- Name: target_merchant_capacity_modifier_variable
- Value
- Add:
贸易容量 - Add: 0.05
- Add:
完整脚本
- Set variable
- Set variable
- Name: recently_had_generic_trade_variable
- Years: 10
- Remove variable: target_merchant_capacity_market_variable
- Remove variable: target_merchant_capacity_modifier_variable
- Remove variable: total_coastal_fort_battery_levels_variable
- Remove variable: total_dock_levels_variable
- Remove variable: burghers_power_variable
- Remove variable: total_wharf_levels_variable
- Remove variable: total_marketplace_levels_variable
- Remove variable: burgher_relations_variable
- Remove variable: current_burgher_privs_variable
- Remove variable: target_navy_size_percentage_variable
- 则Remove variable: target_location_maritime_presence_variable
- 如果拥有变量:target_mercantilism_variable设置来源则Remove variable: target_mercantilism_variable
- 如果拥有变量:target_free_trade_variable设置来源则Remove variable: target_free_trade_variable
完整脚本
- Set variable
- Name: recently_had_generic_trade_variable
- Years: 25
- Remove variable: target_merchant_capacity_market_variable
- Remove variable: target_merchant_capacity_modifier_variable
- Remove variable: total_coastal_fort_battery_levels_variable
- Remove variable: total_dock_levels_variable
- Remove variable: burghers_power_variable
- Remove variable: total_wharf_levels_variable
- Remove variable: total_marketplace_levels_variable
- Remove variable: burgher_relations_variable
- Remove variable: current_burgher_privs_variable
- Remove variable: target_navy_size_percentage_variable
- 则Remove variable: target_location_maritime_presence_variable
- 如果则Remove variable: target_mercantilism_variable
- 如果则Remove variable: target_free_trade_variable
完整脚本
- Set variable
需要 6
阶层
市民Abort, Visible
时代
宗教改革开始时
思潮
银行系统Enabled
引用 2
社会价值观
重商主义 vs 自由贸易开始时
修正类型
贸易容量开始时
脚本 33
需要 4
变量
给予 14
变量
- burgher_relations_variable开始时
- burghers_power_variable开始时
- current_burgher_privs_variable开始时
- recently_had_generic_trade_variable中止时, 完成时
- target_free_trade_variable开始时
- target_location_maritime_presence_variable开始时
- target_mercantilism_variable开始时
- target_merchant_capacity_market_variable开始时
- target_merchant_capacity_modifier_variable开始时
- target_navy_size_percentage_variable开始时
移除 13
变量
- burgher_relations_variable中止时, 完成时
- burghers_power_variable中止时, 完成时
- current_burgher_privs_variable中止时, 完成时
- target_free_trade_variable中止时, 完成时
- target_location_maritime_presence_variable中止时, 完成时
- target_mercantilism_variable中止时, 完成时
- target_merchant_capacity_market_variable中止时, 完成时
- target_merchant_capacity_modifier_variable中止时, 完成时
- target_navy_size_percentage_variable中止时, 完成时
- total_coastal_fort_battery_levels_variable中止时, 完成时
使用 2
- current_age_or_laterage = age_4_reformation开始时
- game_has_missions_enabledVisible
icon = generic_trade
repeatable = yes
player_playstyle = administrative
enabled = {
exists = capital.market
has_ports = yes
num_of_non_rural > 0
}
chance = 3600


















