
使命
发展资本经济

国家的财富蕴藏于城镇与城市的繁荣之中。我们将最大限度地利用它们,建立工业,缔造无与伦比的经济!
启用
首都市场存在
目标
为该使命选择一个市场
贸易容量
- 国家: 发起者
- Value > 0
具体条件
- 阶层 (
市民)根Set variable- Name: mission_task_privilege_amount
- Value
- Value: 2
- Add: 上一个Num privileges
- Set variable
- Name: mission_target_market
- Value: Mission target market
完整脚本
- 阶层 (
- Set variable
- Name: recently_had_generic_capital_economy_variable
- Years: 10
- Remove variable: mission_task_privilege_amount
- Remove variable: mission_task_burghers_increase_amount
- Remove variable: mission_task_control_increase_to_max
- Remove variable: mission_target_market
- Remove variable: mission_target_goods
- Remove variable: mission_task_construction_material_output
- Remove variable: mission_construct_additional_goods_producing_buildings
- Remove variable: mission_profit_to_beat
- Remove variable: mission_task_merchant_capacity_increase
- Remove variable: mission_task_merchant_power_increase
- Remove variable: mission_task_total_goods_value_increase
- Remove variable: mission_task_num_of_markets
- Remove variable: mission_task_trade_income_to_beat
完整脚本
- Set variable
- Name: recently_had_generic_capital_economy_variable
- Years: 25
- disable_mission_effect: Type:
generic_capital_economySet variable:disabled_mission_generic_capital_economy↗ - Remove variable: mission_task_privilege_amount
- Remove variable: mission_task_burghers_increase_amount
- Remove variable: mission_task_control_increase_to_max
- Remove variable: mission_target_goods
- Remove variable: mission_target_market
- Remove variable: mission_task_construction_material_output
- Remove variable: mission_construct_additional_goods_producing_buildings
- Remove variable: mission_profit_to_beat
- Remove variable: mission_task_merchant_capacity_increase
- Remove variable: mission_task_merchant_power_increase
- Remove variable: mission_task_total_goods_value_increase
- Remove variable: mission_task_num_of_markets
- Remove variable: mission_task_trade_income_to_beat
完整脚本
- Set variable
需要 1
市民Visible
引用 1
市民开始时
脚本 20
需要 1
给予 3
移除 13
变量
- mission_construct_additional_goods_producing_buildings中止时, 完成时
- mission_profit_to_beat中止时, 完成时
- mission_target_goods中止时, 完成时
- mission_target_market中止时, 完成时
- mission_task_burghers_increase_amount中止时, 完成时
- mission_task_construction_material_output中止时, 完成时
- mission_task_control_increase_to_max中止时, 完成时
- mission_task_merchant_capacity_increase中止时, 完成时
- mission_task_merchant_power_increase中止时, 完成时
- mission_task_num_of_markets中止时, 完成时
使用 3
脚本效果
- disable_mission_effecttype = generic_capital_economy完成时
脚本触发器
- game_has_missions_enabledVisible
- has_enabled_mission_triggertype = generic_capital_economyVisible
icon = generic_capital_economy
repeatable = yes
player_playstyle = administrative
enabled = {
exists = capital.market
}
chance = 3600














