插图图像本版本变更

throne_room

throne_room
throne_room
需要日本国家illustration image 1罗马国家illustration image 2共和国政体illustration image 6草原游牧部落政体illustration image 14, illustration image 5神权国政体illustration image 7部落政体illustration image 14天主教会国际组织illustration image 2神圣罗马帝国国际组织illustration image 3日本幕府国际组织illustration image 1天朝国际组织illustration image 12禁止指挥陆军或海军修正类型illustration image 18, illustration image 19, illustration image 20, illustration image 21african_gfx图形文化illustration image 16

需要 11

政体
国际组织
国家
脚本 9

需要 8

图形文化

被引用于 1

tag = "throne_room"
illustration_image = {
texture_file = "gfx/interface/illustrations/international_organization_types/japanese_shogunate.dds"
priority = 30
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
any_ruling_countries = {
OR = {
tag = JAP
is_leader_of_international_organization = international_organization:japanese_shogunate
}
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/papal_authority.dds"
priority = 30
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
any_ruling_countries = {
OR = {
tag = PAP
is_leader_of_international_organization = international_organization:catholic_church
}
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/international_organization_types/hre.dds"
priority = 21
scope = character
trigger = {
owner ?= {
is_leader_of_international_organization = international_organization:hre
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_north_german.dds"
priority = 10
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = european_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_horde.dds"
priority = 30
scope = character
trigger = {
employer ?= {
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_republic.dds"
priority = 20
scope = character
trigger = {
employer ?= {
government_type = government_type:republic
gfx_culture_applicable = european_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_theocracy.dds"
priority = 20
scope = character
trigger = {
employer ?= {
government_type = government_type:theocracy
gfx_culture_applicable = christian_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_north_german.dds"
priority = 15
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = european_gfx
country_rank_level >= 3
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_north_german_low_tier.dds"
priority = 10
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = european_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_syrian.dds"
priority = 20
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = middle_east_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_aztec.dds"
priority = 20
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = south_american_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_asian_middle_kingdom.dds"
priority = 30
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
is_leader_of_international_organization = international_organization:middle_kingdom
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_asian.dds"
priority = 20
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = east_asian_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_horde.dds"
priority = 40
scope = character
trigger = {
employer ?= {
gfx_culture_applicable = east_asian_gfx
OR = {
government_type = government_type:tribe
}
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_iroquois.dds"
priority = 20
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = north_american_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_ashanti.dds"
priority = 20
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = african_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/throne_rooms/throne_room_deccan.dds"
priority = 21
scope = character
trigger = {
OR = {
is_ruler = yes
is_regent = yes
is_heir = yes
is_consort = yes
is_infant = yes
is_child = yes
is_adolescent = yes
is_courtier = yes
is_alive = no
}
employer ?= {
gfx_culture_applicable = indian_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/institutions/professional_armies.dds"
priority = 41
scope = character
trigger = {
is_general = yes
is_ruler = yes
}
}
illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_naval_supplies.dds"
priority = 41
scope = character
trigger = {
is_admiral = yes
is_ruler = yes
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/institutions/professional_armies.dds"
priority = 52
scope = character
trigger = {
OR = {
is_general = yes
has_trait_category = general
}
is_ruler = no
}
}
illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_naval_supplies.dds"
priority = 52
scope = character
trigger = {
OR = {
is_admiral = yes
has_trait_category = admiral
}
is_ruler = no
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/institutions/scientific_revolution.dds"
priority = 51
scope = character
trigger = {
is_ruler = no
is_artist = yes
artist_type = scientist
}
}
illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_masonry.dds"
priority = 51
scope = character
trigger = {
is_ruler = no
is_artist = yes
artist_type = architect
}
}
illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_paper.dds"
priority = 51
scope = character
trigger = {
is_ruler = no
is_artist = yes
OR = {
artist_type = calligrapher
artist_type = writer
artist_type = jurist
artist_type = philosopher
artist_type = composer
}
}
}
illustration_image = {
texture_file = "gfx/interface/icons/trade_goods/illustrations/icon_goods_tools.dds"
priority = 51
scope = character
trigger = {
is_ruler = no
is_artist = yes
artist_type = metalsmith
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/institutions/renaissance.dds"
priority = 50
scope = character
trigger = {
is_artist = yes
is_ruler = no
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/government/character_panel/canvas_backdrop.dds"
priority = 1
scope = character
trigger = {
always = yes
}
}

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