事件

对伪Target Character的处刑

turmoil_in_brandenburg.1007in_game/events/disaster/turmoil_in_brandenburg.txt:1920
对伪 … 的处刑

Target Character被忠于Bra Ruler的人逮捕并囚禁。此外,Emperor Ruler事后追认批准了我们的行动,使我们免于更严重的后果。事实证明,Target Character不是阿斯坎尼家族的人——甚至连贵族都不是。he/she被指控冒名顶替、叛国和威胁Bra Country的稳定,并被判有罪……

需要贵族阶层option 1贵族社会阶级option 2农民社会阶级option 2bra_executing_false_waldemar变量immediatebra_execution_successful变量option 1, option 2bra_true_askanier_maker变量option 2

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. Target Character归来
  2. Target Character在Bra Country的崛起
    ↳ 选项A“联系[神圣罗马帝国 Leader Title]!” · 2年后
  3. 神圣罗马帝国 Leader Title的支持
    ↳ 选项A“我们可以支持他们,条件是一笔钱。” · 1年后
  4. 皇帝拒绝提供支持
    ↳ 选项E“帮助维特尔斯巴赫我们又捞不到什么好处。” · 1年后
  5. 神圣罗马帝国 Leader Title的无条件支持
    ↳ 选项F“[Bra Ruler]可以以[he/she]认为合适的方式行使正义。” · 1年后
  6. 真实性存疑
    ↳ 选项C“让位于[Country]的真正统治者。” · 1年后
  7. 对Target Character的调查
    ↳ 选项A“开始调查[his/her]。” · 2年后
  8. 对伪Target Character的处刑
    ↳ 选项B“我们自己来解决觊觎者!” · 7天后

1921type = country_event
1922category = disaster_event
1923title = turmoil_in_brandenburg.1007.title 对伪Target Character的处刑
1924image = "gfx/interface/illustrations/disaster/turmoil_in_brandenburg.dds"
1925desc = {
1926first_valid = {
1927triggered_desc = {
1928trigger = {
1928has_variable = bra_execution_successful
}
1929desc = turmoil_in_brandenburg.1007.desc.successful_execution Target Character被忠于Bra Ruler的人逮捕并囚禁。此外,Emperor Ruler事后追认批准了我们的行动,使我们免于更严重的后果。事实证明,Target Character不是阿斯坎尼家族的人——甚至连贵族都不是。he/she被指控冒名顶替、叛国和威胁Bra Country的稳定,并被判有罪……
}
1931triggered_desc = {
1932desc = turmoil_in_brandenburg.1007.desc.failed_execution Target Character在午夜时分被逮捕并囚禁在Bra Country Capital,等待第二天天亮时执行处决。然而,Target Character十分狡猾,his/her早就料到了我们的行动。在himself/herself被逮捕后,一大群贵族——我们的贵族——袭击了宫殿地牢并释放了这名觊觎者。

如今,Bra Country面临着一场规模难以估量的内战。在这灾难性的局势中,唯一些许的安慰是,Emperor Ruler已决定对我们原先的处决决定予以默许。
}
}
}
1936outcome = neutral
1938immediate = {
1939if = {
1940limit = {
}
1941set_variable = {
1941value = yes
}
}
1943else = {
1944create_rebel = {
1945category = pretender
1946name = false_waldemar_rebel 瓦尔德马支持者
1947save_scope_as = false_waldemar_rebel 瓦尔德马支持者
}
}
1950set_variable = {
1950value = random_integer
}
1951change_variable = {
1951modulo = 10
}
1952random_owned_location = {
1953create_dynasty_from_location = random
1954last_dynasty_in_location = {
1954save_scope_as = target_dynasty
}
}
}
1957after = {
1958remove_variable = bra_executing_false_waldemar
1959remove_variable = bra_execution_successful
1960remove_variable = bra_true_askanier_maker
}

1965trigger = {
1965has_variable = bra_execution_successful
}
1966kill_character = {
1967target = scope:target_character
1968reason = execution
1969killer = ruler
}
1971hidden_effect = {
1972scope:target_character = {
1973change_dynasty = scope:target_dynasty
1974change_character_estate = estate_type:burghers_estate
1975every_descendant = {
1976change_dynasty = scope:recipient.dynasty
1977if = {
1978limit = {
1978has_estate = estate_type:nobles_estate
}
1979change_character_estate = estate_type:burghers_estate
}
}
}
}
1988add_stability = stability_severe_penalty (-12)
1989trigger = {
1989NOT = {
1989has_variable = bra_execution_successful
}
}
1990hidden_effect = {
1991if = {
1992limit = {
}
1993scope:target_character = {
1994change_dynasty = dynasty:askanier_dynasty
1995every_descendant = {
1996change_dynasty = scope:recipient.dynasty
}
}
}
2000else = {
2001scope:target_character = {
2002change_dynasty = scope:target_dynasty
2003every_descendant = {
2004change_dynasty = scope:recipient.dynasty
}
}
}
2008scope:target_character = {
2008remove_character_modifier = bra_false_waldemar
}
}
2010scope:target_character = {
2011change_character_allegiance = scope:false_waldemar_rebel
}
2013custom_tooltip = {
2014text = turmoil_in_brandenburg.false_waldemar_big_rebel.tt 治下最多12个人口最多的地点的贵族获得以下效果:
——失去pop satisfaction ultimate penalty人群满意度
——加入False Waldemar Rebel
2015ordered_owned_location = {
2016order_by = population
2017max = 16
2018check_range_bounds = no
2019every_pop = {
2020limit = {
2021owner = root
2022Or = {
2023pop_type = pop_type:nobles
2024pop_type = pop_type:peasants
}
}
2027add_pop_satisfaction = pop_satisfaction_ultimate_penalty (-0.5)
2028change_pop_allegiance = scope:false_waldemar_rebel
}
}
}
2032scope:false_waldemar_rebel = {
2033add_rebel_progress = 0.7
}
2035custom_tooltip = bra_true_waldemar_identity_reveal_tt Target Character的真实身份将被揭晓……
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