事件

觊觎者造反

subject_interaction_events.1in_game/events/diplomacy/subject_interaction_events.txt:2

Country的前统治者还是有支持者的,其中不止一位认为his/her比Target Ruler更应获得Country的权柄。他们已经召集了众多支持者,并且正在向Capital进发,计划将“真正的”统治者扶上大位。

需要君主国政体trigger

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. 觊觎者造反
  2. Subject In Need求助
    ↳ 选项A“向[Overlord]求援。” · 立即
  3. 救援来了?
    ↳ 选项A“送去金钱和士兵。” · 立即

定义in_game/events/diplomacy/subject_interaction_events.txt:2

3hide_portraits = yes
4type = country_event
5title = subject_interaction_events.1.title 觊觎者造反
6desc = subject_interaction_events.1.desc Country的前统治者还是有支持者的,其中不止一位认为his/her比Target Ruler更应获得Country的权柄。他们已经召集了众多支持者,并且正在向Capital进发,计划将“真正的”统治者扶上大位。
7outcome = neutral
8trigger = {
9is_subject = yes
11government_type = government_type:monarchy
13exists = previous_ruler
14exists = ruler
15exists = ruler.dynasty
16exists = previous_ruler.dynasty
17NOT = {
17previous_ruler.dynasty = ruler.dynasty
}
19monthly_manpower > 0
21overlord = {
22ruler ?= {
22dynasty ?= root.ruler.dynasty
}
23root = {
24NOR = {
25has_opinion = {
25target = prev
25modifier = opinion_sent_help
}
26has_opinion = {
26target = prev
26modifier = opinion_refused_send_help
}
}
}
}
}
32immediate = {
33previous_ruler = {
33save_scope_as = target_previous_ruler
}
34ruler = {
34save_scope_as = target_ruler
}
}

选项

A向Overlord求援。
39random_owned_location = {
40limit = {
41is_capital = yes
}
43every_pop = {
43add_pop_satisfaction = pop_satisfaction_severe_penalty (-0.15)
}
}
46save_scope_as = subject_in_need
47custom_tooltip = subject_interaction_events.ask_overlord_for_help 我们会派遣使者向领主求助!
48overlord = {
49trigger_event_silently = {
}
}
B我们自己解决。
54add_prestige = prestige_mild_bonus (10)
55random_owned_location = {
56limit = {
57is_capital = yes
}
59every_pop = {
59add_pop_satisfaction = pop_satisfaction_mild_penalty (-0.1)
}
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明