事件本版本变更

开战之时

hundred_years_war.20in_game/events/situations/hundred_years_war.txt:194
开战之时

既然我们对法兰西的王位有宣称权,我们就有在该地区参与争霸的资格。
是时候重启百年战争了。随着和法兰西的紧张关系再度升级,我们现在已经准备好迎接这场旷日持久冲突的另一个阶段。

需要法兰西国家option 1

定义in_game/events/situations/hundred_years_war.txt:194

195type = country_event
196category = situation_event
198title = hundred_years_war.20.title 开战之时
199desc = hundred_years_war.20.desc 既然我们对法兰西的王位有宣称权,我们就有在该地区参与争霸的资格。
是时候重启百年战争了。随着和法兰西的紧张关系再度升级,我们现在已经准备好迎接这场旷日持久冲突的另一个阶段。
200outcome = neutral
202image = "gfx/interface/illustrations/situation/hundred_years_war.dds"

选项

A那就兵戎相见吧!
208historical_option = yes
210ai_will_select = {
211add = {
212value = 50
213desc = BASE_VALUE 基础:巴伦西亚
}
215add = {
216value = 100
217multiply = "relative_strength(c:FRA)"
218divide = 5
219desc = "RELATIVE_STRENGTH" Actor与Recipient的相对实力
}
221add = {
224multiply = 50
225desc = "aggressiveness modifier minus carefulness modifier"
}
227add = {
228value = manpower_percentage
229multiply = 10
230desc = "CURRENT_MANPOWER_TOOLTIP"
}
232add = {
233value = army_size 陆军规模
234desc = "army_size" 陆军规模
}
}
238if = {
239limit = {
240NOT = {
240is_at_war_with = c:FRA
}
}
242leave_all_wars_with = c:FRA
243if = {
244limit = {
245target = c:FRA
}
}
247declare_war_with_cb = {
}
}
249else = {
250add_casus_belli = {
}
}
}
B现在还不是时候。
261ai_will_select = {
262add = {
263value = 50
264desc = BASE_VALUE 基础:巴伦西亚
}
266subtract = {
267value = 100
268multiply = "relative_strength(c:FRA)"
269divide = 5
270desc = "RELATIVE_STRENGTH" Actor与Recipient的相对实力
}
272subtract = {
275multiply = 50
276desc = "aggressiveness modifier minus carefulness modifier"
}
}
280add_prestige = prestige_mild_penalty (-10)
283add_truce_with = {
283target = c:FRA
283years = 2
}
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