事件

大使团抵达Capital

grand_embassy.2in_game/events/diplomacy/grand_embassy.txt:110
大使团抵达 …

FromFrom Ruler亲率一队特使团来访。From She He Cap正周游全欧,确保与各国——尤其是同敌同仇之国——的友好邦交。我国要如何接待him/her呢?

需要随大使团出访静态修正trigger

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. 大使团抵达Capital
  2. 大使团在Capital
    ↳ 选项A“邀请[him/her]留下。” · 14–21天后
  3. 大方挽留
    ↳ 选项A“邀请[him/her]留下,学习我们的政府架构。” · 立即
  4. 延长访问时间的回报
    ↳ 选项A“留下,并研究[Target Institution]。” · 30–45天后
  5. 大使团访问成果丰硕
    ↳ 选项A“我们的政府架构会从中受益!” · 7–21天后
  6. 逗留请求遭拒
    ↳ 选项D“[he/she]在这里已经待得太久了……” · 立即

定义in_game/events/diplomacy/grand_embassy.txt:110

111type = country_event
112title = grand_embassy.2.title 大使团抵达Capital
113desc = grand_embassy.2.desc FromFrom Ruler亲率一队特使团来访。From She He Cap正周游全欧,确保与各国——尤其是同敌同仇之国——的友好邦交。我国要如何接待him/her呢?
114outcome = neutral
116illustration_tags = {
11710 = regular
11810 = interior
}
121immediate = {
122if = {
123limit = {
124is_ai = no
}
127scope:from = {
}
}
131set_variable = {
131value = 1
}
}
134trigger = {
135scope:from.ruler ?= {
136has_character_modifier = on_grand_embassy
}
}

选项

A邀请him/her留下。
142scope:from = {
143add_opinion = {
143target = root
143modifier = received_grand_embassy
}
}
145trigger_event_silently = {
147days = {
14
21
}
}
B婉拒him/her。
152add_prestige = prestige_extreme_penalty (-20)
153scope:from = {
154add_opinion = {
154target = root
154modifier = rejected_grand_embassy
}
}
C把him/her赶走!
159scope:from = {
160add_casus_belli = {
160target = root
}
161add_opinion = {
161target = root
161modifier = rejected_grand_embassy
}
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明