事件

Target Country2 AdjectiveTarget Country2 Ruler Title的回信

flavor_geo.10in_game/events/DHE/flavor_geo.txt:650
… 的回信

经过漫长而艰难的旅程,我们的外交官从西方归来,带回了Target Country2 AdjectiveTarget Country2 Ruler Title对我国求援的答复。若能获得他们的支持,我们在海外的军事行动无疑将如虎添翼。

因此,在封印被揭开,信件内容被宣读之前,觐见厅中弥漫着沉默和对回应的忧虑……

需要法兰西国家option 1received_money_variable变量option 1received_nothing_variable变量option 1, option 2

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. 给Target Character2的信
  2. 东方的基督教国度
    ↳ 选项A“给他们写信请求支援。” · 立即
  3. Target Country2 AdjectiveTarget Country2 Ruler Title的回信
    ↳ 任意选项之后 · 3–4个月后

定义in_game/events/DHE/flavor_geo.txt:650

651type = country_event
652title = flavor_geo.10.title Target Country2 AdjectiveTarget Country2 Ruler Title的回信
653desc = flavor_geo.10.desc 经过漫长而艰难的旅程,我们的外交官从西方归来,带回了Target Country2 AdjectiveTarget Country2 Ruler Title对我国求援的答复。若能获得他们的支持,我们在海外的军事行动无疑将如虎添翼。

因此,在封印被揭开,信件内容被宣读之前,觐见厅中弥漫着沉默和对回应的忧虑……
654outcome = neutral
656fire_only_once = yes
658illustration_tags = {
65910 = interior
66010 = regular
}
663immediate = {
}

选项

A太好了!他们同意帮忙!
670trigger = {
671NOT = {
671has_variable = received_nothing_variable
}
}
673if = {
674limit = {
674has_variable = received_money_variable
}
675hidden_effect = {
675remove_variable = received_money_variable
}
676add_gold = {
678multiply = 5
}
}
681else = {
682capital = {
683add_location_modifier = {
685years = 20
686mode = add_and_extend
}
}
691add_migration = {
692owner = c:FRA
694to = root.capital.province_definition
695religion = c:FRA.religion
697amount = 0.04
698months = 60
}
}
B拒绝了?他们好大的胆子!
706trigger = {
706has_variable = received_nothing_variable
}
707hidden_effect = {
707remove_variable = received_nothing_variable
}
709add_prestige = prestige_mild_penalty (-10)
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