事件

不情之请

byzantine_succ_crisis.14in_game/events/disaster/byzantine_succession_crisis.txt:1379
不情之请

随着Target Character2和Target Character之间的公开冲突愈演愈烈,我们横插一手的时机正是当下。我们的顾问提议向拜占庭索要岁币,这可能会为我们带来丰厚的回报,并为我们未来的军事扩张提供充足的资金。

需要拜占庭国家triggerscope_pretender_var变量immediatesuccession_crisis_pretender_variable变量immediate

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. 不情之请
  2. 奥斯曼的要求
    ↳ 选项A“他们会买单的!” · 立即
  3. 拜占庭的回信
    ↳ 选项A“我们别无选择……” · 立即

定义in_game/events/disaster/byzantine_succession_crisis.txt:1379

1380hide_portraits = yes
1381type = country_event
1382category = disaster_event
1383title = byzantine_succ_crisis.14.title 不情之请
1384desc = byzantine_succ_crisis.14.desc 随着Target Character2和Target Character之间的公开冲突愈演愈烈,我们横插一手的时机正是当下。我们的顾问提议向拜占庭索要岁币,这可能会为我们带来丰厚的回报,并为我们未来的军事扩张提供充足的资金。
1385outcome = neutral
1386illustration_tags = {
138710 = regular
138810 = interior
}
1390trigger = {
1391country_exists = c:BYZ
1392in_civil_war = no
1393NOT = {
1393is_at_war_with = c:BYZ
}
1394NOT = {
1394is_allied_with = {
1394target = c:BYZ
}
}
1395NOT = {
1395has_truce_with = c:BYZ
}
1396c:BYZ = {
1396is_subject = no
}
1397is_subject = no
}
1399immediate = {
1401c:BYZ = {
1402if = {
1403limit = {
}
}
1406save_scope_as = succession_crisis_pretender_scope
}
1408random_character = {
1409limit = {
1410has_variable = scope_pretender_var
}
1412save_scope_as = target_character
}
1414capital = {
1414save_scope_as = target_location
}
}
1416c:BYZ = {
1417ruler_or_regent ?= {
1417save_scope_as = target_character2
}
1418save_scope_as = target_country
}
1420ruler_or_regent ?= {
1420save_scope_as = target_character3
}
}

选项

A他们会买单的!
1426c:BYZ = {
1427trigger_event_non_silently = byzantine_succ_crisis.15
}
1429custom_tooltip = sc_this_may_bring_us_into_conflict_tt 这可能会导致我们与拜占庭的冲突
B我们别扰乱和平了。
1435add_prestige = prestige_mild_penalty (-10)
1436add_government_power = government_power_extreme_penalty (-10)
1438ai_will_select = {
1438value = 0
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明