事件
不情之请

随着Target Character2和Target Character之间的公开冲突愈演愈烈,我们横插一手的时机正是当下。我们的顾问提议向拜占庭索要岁币,这可能会为我们带来丰厚的回报,并为我们未来的军事扩张提供充足的资金。
拜占庭国家triggerscope_pretender_var变量immediatesuccession_crisis_pretender_variable变量immediate事件链
每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。
定义in_game/events/disaster/byzantine_succession_crisis.txt:1379
1380hide_portraits = yes
1381type = country_event
1382category = disaster_event
1383title = byzantine_succ_crisis.14.title 不情之请
1384desc = byzantine_succ_crisis.14.desc 随着Target Character2和Target Character之间的公开冲突愈演愈烈,我们横插一手的时机正是当下。我们的顾问提议向拜占庭索要岁币,这可能会为我们带来丰厚的回报,并为我们未来的军事扩张提供充足的资金。
1385outcome = neutral
1386illustration_tags = {
138710 = regular
138810 = interior
}
1390trigger = {
1392in_civil_war = no
1397is_subject = no
}
1399immediate = {
}
1406save_scope_as = succession_crisis_pretender_scope
}
1408random_character = {
1412save_scope_as = target_character
}
1414capital = {
1414save_scope_as = target_location
}
}
1417ruler_or_regent ?= {
1417save_scope_as = target_character2
}
1418save_scope_as = target_country
}
1420ruler_or_regent ?= {
1420save_scope_as = target_character3
}
}