疟疾
疫病

疟疾

malariain_game/common/diseases/malaria.txt:1

疟疾是人类古老的祸根,通过受感染蚊子的叮咬在人群中传播。这种传染病典型症状包括寒战、头痛、出汗以及每三到四天复发一次的剧烈发热。

需要极地气候environmental infection炎热干旱气候environmental infection寒冷干旱气候environmental infection大陆性气候environmental infection地中海气候environmental infection海洋性气候environmental infection亚热带气候environmental infection热带气候environmental infection山地地形environmental infection湿地地形environmental infection沙漠植被environmental infection农田植被environmental infection

定义in_game/common/diseases/malaria.txt:1

2monthly_spawn_chance = {
4value = 0
}
7spawn = {
}
10monthly_resistance_reduction = 0
12r0 = {
14value = 0
}
17environmental_infection = {
18value = 0.05
20if = {
21limit = {
22OR = {
23climate = arid
24climate = cold_arid
25climate = mediterranean
}
}
28multiply = 0.15
}
30else_if = {
31limit = {
32OR = {
33climate = continental
34climate = arctic
}
}
37multiply = 0
}
39else_if = {
40limit = {
40climate = oceanic
}
41multiply = 0.10
}
43else_if = {
44limit = {
44climate = subtropical
}
45multiply = 1.75
}
47else_if = {
48limit = {
48climate = tropical
}
49multiply = 2
}
52if = {
53limit = {
54OR = {
55vegetation = farmland
56vegetation = grasslands
}
}
59multiply = 0.75
}
61else_if = {
62limit = {
62vegetation = desert
}
63multiply = 0
}
65else_if = {
66limit = {
66vegetation = sparse
}
67multiply = 0.25
}
69else_if = {
70limit = {
70vegetation = woods
}
71multiply = 0.8
}
73else_if = {
74limit = {
74vegetation = jungle
}
75multiply = 1.25
}
77else_if = {
78limit = {
78vegetation = forest
}
79multiply = 1
}
83if = {
84limit = {
84topography = mountains
}
85multiply = 0
}
87else_if = {
88limit = {
88topography = wetlands
}
89multiply = 3
}
92if = {
93limit = {
94is_coastal = yes
95is_land = yes
}
97multiply = 0.10
}
}
101calc_interval_days = {
10
15
}
103location_stagnation_chance = {
104value = 0
}
107percentage_to_meet_their_fate_on_calc = {
108value = 1
}
111location_modifier = {
}
115mortality_rate = {
116value = {
0.85
0.95
}
}
119character_mortality_chance = {
120value = {
0.1
0.5
}
121multiply = "disease_presence(scope:disease)"
}
124on_spread_to_country = {
}
127map_color = {
128lerp = {
129min_color = rgb {
100
120
188
}
130max_color = rgb {
2
30
70
}
131factor = "disease_presence(scope:disease)"
}
}
135secondary_map_color = {
136if = {
137limit = {
138disease_has_outbreak_here = scope:disease
}
140value = rgb {
100
120
188
}
}
}
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