
时代本版本变更
专制主义
政府从其他势力手中夺取国家绝对权力之后,便可以心无旁骛地建设帝国。这是个属于国家,属于君王,属于他们的军队的时代。
修正
预期陆军规模+800%
预期海军规模−16%
征召兵维护费+75%
摧毁阶层建筑引发的阶层不满−20%
控制力对战争分数的影响+80%
战争分数效率+20%
建造部门最高等级+2
来自殖民领属国的收入+100%
附属国的忠诚度−10
海军征召规模−200%
宗教对敌意的影响+10%
文化对敌意的影响+20%
政体对敌意的影响+20%
社会价值观对敌意的影响+10%
定义in_game/common/age/00_default.txt:230
231year = 1637
232price_stability = 0.04
233max_price = 5
234hegemons_allowed = yes
235known_goods_demand_threshold = 20
236burgher_max_trade_range = 1000
237months_for_exploration_spread = 600
239unique = {
240revoke_privilege_cost_modifier = -0.33
241global_integration_speed_modifier = 0.25
}
245modifier = {
}
270goods_demand = {
271global_liquor_pop_demand = 1.0
272global_tobacco_pop_demand = 1.0
273global_coffee_pop_demand = 0.5
274global_sugar_pop_demand = 1.25
275global_tea_pop_demand = 0.5
}
278war_score_from_battles = -0.15
279mercenaries = -0.40
280efficiency = 0.2
281victory_card = 4
284max_ai_privilege_per_estate = {
285nobles_estate = 4
286clergy_estate = 4
287burghers_estate = 4
288peasants_estate = 2
289dhimmi_estate = 2
290tribes_estate = 1
291cossacks_estate = 1
}
294min_ai_privilege_per_estate = {
295nobles_estate = 3
296clergy_estate = 2
297burghers_estate = 3
298peasants_estate = 1
299dhimmi_estate = 1
300tribes_estate = 0
301cossacks_estate = 0
}