Unit Texture Variation
cloth_leather_country_colors_absolutism_jackets
## ABSOLUTISM_REVOLUTIONS_JACKETS ###
Scripting 13
References 11
Unit Materials
skin_color_materialskin_color_material
Unit Material Groups
- cloth_black_white_groupcloth_black_white_group
- cloth_country_solid_groupcloth_country_solid_group 1, cloth_country_solid_group 2
- cloth_golden_white_groupcloth_golden_white_group
- cloth_grey_white_groupcloth_grey_white_group
- gold_groupgold_group
- iron_basic_groupiron_basic_group
- leather_belt_groupleather_belt_group
- leather_brown_groupleather_brown_group
- leather_white_groupleather_white_group
Referenced by 2
mask = {
color = {
1.0
0.0
0.0
}
tolerance = 0.9
hardness = 0.5
}
repaint = {
primary_color = skin_color
}
}
mask = {
color = {
0.0
1.0
0.0
}
tolerance = 0.3
hardness = 0.9
}
repaint = {
100 = {
primary_color = unit_color0
}
0 = {
primary_color = unit_color1
}
0 = {
primary_color = unit_color2
}
}
}
mask = {
color = {
0.5
0.75
0.0
}
tolerance = 0.3
hardness = 0.95
}
repaint = {
90 = {
primary_color = unit_color1
}
50 = {
primary_color = unit_color2
}
}
}
mask = {
color = {
0.5
0.0
1.0
}
tolerance = 0.2
hardness = 0.9
}
repaint = {
5 = {
peasants_color = hex
{
0xffdfdfdf
}
}
5 = {
peasants_color = hex
{
0xffdbd7d2
}
}
10 = {
peasants_color = hex
{
0xffd2d9db
}
}
10 = {
peasants_color = hex
{
0xffd3d9da
}
}
}
}
mask = {
color = {
0.0
0.0
1.0
}
tolerance = 0.2
hardness = 0.9
}
repaint = {
90 = {
leather_color = color_leather_whitened
}
50 = {
leather_color = color_leather_blackened
}
}
}
assets = {
unit_torso_armor_wool_frock_coat_mesh
unit_torso_armor_pulled_coat_mesh
unit_torso_armor_coat_closed_mesh
unit_torso_armor_coat_folded_wool_mesh
unit_torso_armor_double_breasted_shoulderpads_mesh
unit_torso_armor_double_straps_shoulderpads_mesh
unit_torso_armor_longer_double_breasted_jacket_mesh
unit_torso_armor_double_breasted_jacket_straps_mesh
unit_torso_heavy_layers_open_coat_mesh
unit_armor_torso_breastplate_sash_mesh
unit_torso_armor_short_coat_plate_mesh
unit_armor_torso_gold_trimmings_coat_mesh
}