Unit Texture Variation
aztec_nobles_group
Scripting 12
References 12
Unit Materials
skin_color_materialskin_color_material
Unit Material Groups
- bronze_groupbronze_group
- cloth_country_solid_groupcloth_country_solid_group 1, cloth_country_solid_group 2
- cloth_quilted_aztec_groupcloth_quilted_aztec_group
- cloth_rough_groupcloth_rough_group 1, cloth_rough_group 2
- cloth_white_groupcloth_white_group
- dark_hair_groupdark_hair_group
- feathers_countryfeathers_country
- gold_groupgold_group
- leather_dark_brown_groupleather_dark_brown_group
mask = {
color = {
1.0
0.0
0.0
}
tolerance = 0.9
hardness = 0.8
}
repaint = {
primary_color = skin_color
}
}
mask = {
color = {
1.0
1.0
0.0
}
tolerance = 0.25
hardness = 0.9
}
repaint = {
85 = {
primary_color = unit_color0
}
15 = {
primary_color = unit_color1
}
10 = {
primary_color = unit_color2
}
}
}
mask = {
color = {
0.0
1.0
0.0
}
tolerance = 0.3
hardness = 0.9
}
repaint = {
90 = {
primary_color = unit_color1
}
20 = {
primary_color = unit_color2
}
}
}
mask = {
color = {
1.0
0.5
1.0
}
tolerance = 0.3
hardness = 0.95
}
repaint = {
25 = {
peasants_color = hex
{
0xffb3a595
}
}
25 = {
peasants_color = hex
{
0xffb7965d
}
}
10 = {
peasants_color = hex
{
0xffc19851
}
}
25 = {
peasants_color = unit_color0
}
2 = {
peasants_color = unit_color1
}
}
}
mask = {
color = {
1.0
0.5
0.5
}
tolerance = 0.3
hardness = 0.9
}
repaint = {
25 = {
feather_color = hex
{
0xffb3a595
}
}
15 = {
feather_color = hex
{
0xff743c3c
}
}
25 = {
feather_color = unit_color0
}
25 = {
feather_color = unit_color1
}
}
}
assets = {
unit_torso_cape_bow_mesh
unit_torso_poncho_fringe_cape_mesh
unit_torso_belt_long_mesh
unit_legs_skirt_fringe_mesh
unit_legs_pants_srtipes_mesh
unit_legs_pants_feathers_mesh
unit_hat_feathers_skull_chain_mesh
unit_hat_feathers_ears_mesh
unit_hat_scull_hair_mesh
unit_accessories_backpack_feather_mesh
unit_accessories_banner_mesh
unit_accessories_banner_plume_mesh
unit_accessories_standard_feathers_basket_mesh
unit_accessories_cloth_cover_mesh
}