
Unit Category
Artillery
Range weapons managed by a crew of specialists that launch projectiles mainly meant for the breaching and destruction of fortifications.
- Build time
- 60 days
References 5
Prices
- Artillery Build Costby namePrice to build
- Artillery Maintenance Costby nameMaintenance price
- Artillery Reinforcement Costby namePrice to reinforce
Goods Demands
- Artillery ConstructionConstruction goods
- Artillery MaintenanceMaintenance goods
Members 16
Unit Types
Age of Traditions ArtilleryCategory
Age of Renaissance ArtilleryCategory
Age of Discovery ArtilleryCategory
Age of Reformation ArtilleryCategory
Age of Absolutism ArtilleryCategory
Age of Revolutions ArtilleryCategory
Modernized HelepolisCategory
CetbangCategory
Chambered CannonCategory
FalconetCategory
Mentioned in 5
Modifier Types
Scripting 27
References 13
Script Values
- standard_art_recruitment_timeBuild time
Game Concepts
Attrition LossAttrition loss
Combat SpeedCombat speed
Damage TakenDamage taken
Flanking AbilityFlanking ability
Daily Food ConsumptionFood consumption per strength
Food StorageFood storage per strength
FrontageFrontage
InitiativeInitiative
Maximum StrengthMax strength
Required by 7
Unit Illustrations
- army_artilleryTrigger
- army_artillery_2Trigger
- army_artillery_3Trigger
- army_artillery_4Trigger
- army_artillery_5Trigger
- army_artillery_6Trigger
- army_artillery_helepolis_tagTrigger
Referenced by 6
Mentioned in 1
Bombard PhaseDesc
is_army = yes
bombard = yes
supply_weight = 1.0
ai_weight = 0.4
startup_amount = 2









