Scripted Trigger
portrait_royalty_trigger
What it checks
If
- This exists
- Is NOT ruler
- Is Married
- Has ≥ 1 Consort
Then
- Any spouse
- Is ruler
- Any ruling countries
- Has a Country Rank level of = 3
- Government: Not
Theocracyor
Republic
- EmployerGfx culture applicable: CULTURE GFX↗
Else ifThis exists
Then
- At least one of
- Any ruling countries
- At least one of
- Has a Country Rank level of = 3
- Any international organizations member of
- International Organization Type:
High Kingship - leader_country exists
- Leader country: Previous
- International Organization Type:
- Government: Not
Theocracyor
Republic
- All of
- Has Co-Emperor↗
- OwnerThe same conditions as above
- portrait_country_clothing_trigger (
culture_flag: CULTURE GFX)
Otherwise
Never (always = no)
Script that calls it fills these in, as each caller in Connections shows.
$CULTURE_GFX$
Requires 3
International Organizations
High KingshipTrigger else if
Scripting 17
Uses 2
- character_is_co_ruler_triggerTrigger else if
- portrait_country_clothing_triggerCULTURE_FLAG = $CULTURE_GFX$Trigger else if, Trigger if
Used by 15
Portrait Modifiers
- capesCULTURE_GFX = european_gfxEuropean royalty, Late european royalty
- clothesCULTURE_GFX = african_gfx (+8)Ashanti royalty, Aztec royalty…
- d008_capesCULTURE_GFX = east_mediterranean_gfxEast mediterranean royalty
- d008_clothesCULTURE_GFX = east_mediterranean_gfx (+1)East mediterranean high nobility, Roman emperor
- d008_headwearCULTURE_GFX = east_mediterranean_gfx (+1)East mediterranean royalty, Roman emperor
- d008_neckware_outerCULTURE_GFX = east_mediterranean_gfxEast mediterranean high nobility
- d009_capesCULTURE_GFX = iberian_gfxCastilian royalty
- d009_clothesCULTURE_GFX = iberian_gfx (+1)Castilian royalty, Moroccan royalty
- d009_headwearCULTURE_GFX = iberian_gfx (+2)Castilian low nobility, Castilian royalty…
- d009_neckware_neckCULTURE_GFX = european_gfxCrusader coif no gorget