Scripted Trigger
military_revolution_event_trigger
What it checks
- Any buildings in location↗Building TypeBuilding manpower produced > 0
institution_progress:military_revolution≤ 75- Controller: Root
- Is core
Used by 3
Mass Demands for Flintlock MusketsAs soon as it happens, Trigger
A General's Military TheoryAs soon as it happens, Trigger
Expansion of the Military AdministrationAs soon as it happens, Trigger
Scripting 1
Uses 1
- has_land_military_buildingHas land military building
institution_progress:military_revolution <= 75
controller = root
integration_level = core