Scripted Effect

qa_create_character_with_dynasty

If
Target dynasty exists
Then
  • Create character: Estate: estate · Female: female · Age: 20 · Dynasty: Target dynasty
  • Not shown in the game's tooltip
    • If
      Target dynasty
      Any character in dynasty
      • Is an Adult
      • Is male
      • This: NotTarget character
      Then
      • Target dynasty
        Random character in dynastywhere
        The same conditions as above
        • Target character
          New dad becomes the father
      • If
        • New dad does not exist
        • Target dynasty
          Any character in dynasty
          • Is an Adult
          • Is female
          • This: NotTarget character
        Then
        • Target dynasty
          Random character in dynastywhere
          The same conditions as above
          • Target character
            New mom becomes the mother
      Otherwise
      Create character: Estate: estate · Female: female · Age: 20
      Exact script

      Script that calls it fills these in, as each caller in Connections shows.

      • $estate$
      • $female$

      Used by 1

      • Ruler Menuestate = estate_type:nobles_estate · female = no (+7)Option 1, Option 2…

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