Event chain
Each event is fired by the one it is nested under; the line below it says which choice leads there and when.
- CCharacter Menu
- AArtist Menu
↳ Option E “We need more art!” · right away
- HHeir Menu
↳ Option D “An heir for the state!” · right away
- RRuler Menu
↳ Option C “The state needs a new ruler!” · right away
- DDynasty Menu
↳ Option J “Setup a target dynasty first” · right away
- RRuler Menu (see above)
↳ Option A “[Dynasty]” · right away
Definitionin_game/events/debug/qa_debug.txt:1166
1167type = country_event
1168title = qa_debug.1003.title Ruler Menu
1169desc = qa_debug.1003.desc Which Ruler do you want to create?
1170outcome = neutral
1171immediate = {
1172if = {
1174save_scope_as = target_dynasty
}
}
}
Options
AA brave nobleman
1184scope:target_character = {
}
1185set_new_ruler = scope:target_character
BAn elegant noblewoman
1194scope:target_character = {
}
1195set_new_ruler = scope:target_character
CA cunning merchant
1204scope:target_character = {
}
1205set_new_ruler = scope:target_character
DA talented vendor
1214scope:target_character = {
}
1215set_new_ruler = scope:target_character
EA devoted cleric
1224scope:target_character = {
}
1225set_new_ruler = scope:target_character
FA kindhearted priestess
1234scope:target_character = {
}
1235set_new_ruler = scope:target_character
GA humble peasant
1244scope:target_character = {
}
1245set_new_ruler = scope:target_character
HA lighthearted commoner
1254scope:target_character = {
}
1255set_new_ruler = scope:target_character
IMake our regent to our ruler
1261regent ?= {
1261save_scope_as = target_character
}
1262scope:target_character = {
}
1263set_new_ruler = scope:target_character
JSetup a target dynasty first
1270trigger_event_silently = {
}