Scripted Effect
imprison_character_in_country_effect
If
- target Exists
- Owner: Nottarget
Then
- IfIs ruler
- Moves to the target
- imprison_character_effect: Years: years
- Add character modifier: Modifier: Imprisoned · Years: years · Mode:
add_and_extend - IfIs in CabinetThenOwnerPrisoner remove from cabinet scope is removed from cabinet
- Add character modifier: Modifier: Imprisoned · Years: years · Mode:
Otherwise
imprison_character_effect: Years: years
- Add character modifier: Modifier: Imprisoned · Years: years · Mode:
add_and_extend - IfIs in CabinetThenOwnerPrisoner remove from cabinet scope is removed from cabinet
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$target$$years$
Grants 1
Used by 2
- The Capture of Target Characterrise_of_timur.1040target = scope:from_country · years = -1Option
- The Capture of Target Characterrise_of_timur.1041target = scope:from_country · years = -1Option
Scripting 1
Uses 1
- imprison_character_effectyears = $years$Else, If