Scripted Effect
hacw_side_with_faction_effect
- Lose 20 Stability
- Set variable
- Name:
hacw_sided_with_$faction$ - Value: yes
- Name:
- Add to global variable list
- Name:
hacw_$faction$_list - Target: This
- Name:
- Set variable
- hacw_change_faction_score_dynamic_coloring: Faction: faction · Math: add · 1↗IfHas Variable:
hacw_preferred_faction_$faction$orhacw_sided_with_$faction$Thenhacw_change_faction_score: Is good: good · Math: add · 1 · Faction: factionOtherwisehacw_change_faction_score: Is good: bad · Math: add · 1 · Faction: faction hacw_side_with_faction_effect_$faction$- Pretender 1: faction supporter
- Pretender 2: faction opponent
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$faction$$faction_supporter$$faction_opponent$
Used by 1
The Hook and Cod Warsfaction = hook · faction_opponent = var:hacw_contender_variable_2 · faction_supporter = var:hacw_contender_variable_1 (+1)Option 1, Option 2
Scripting 2
Uses 1
- hacw_change_faction_score_dynamic_coloringfaction = $faction$ · math = add · value = 1Hacw change faction score dynamic coloring
References 1
- stability_extreme_penaltyAdd stability
custom_tooltip = {
text = hook_and_cod_wars.1100.$faction$.tt
set_variable = {
name = hacw_sided_with_$faction$
value = yes
}
add_to_global_variable_list = {
name = hacw_$faction$_list
target = this
}
}