Scripted Effect
flag_situation_event
$situation$Set variable:
situation_event_$event$_firedExact script
Script that calls it fills these in, as each caller in Connections shows.
$situation$$event$
Used by 11
Events
- The Target Country Adjective-From Country Adjective Allianceevent = rot_had_glh_alliance · situation = situation:rise_of_timurAs soon as it happens
- Alliance Rejectedevent = rot_had_glh_alliance_break · situation = situation:rise_of_timurOption
- From Country Adjective-Target Country Adjective Conflictsevent = rot_had_glh_alliance_break · situation = situation:rise_of_timurAs soon as it happens
- The Turkoman of Anatoliaevent = rot_claim_turkoman · situation = situation:rise_of_timurAs soon as it happens
- Target Country Adjective Oppositionevent = rot_tim_in_anatolia · situation = situation:rise_of_timurAs soon as it happens
- The Capture of Target Characterevent = rot_capturing_the_ottoman_sultan · situation = situation:rise_of_timurAs soon as it happens
Fall of Delhievent = rot_fall_of_delhi · situation = situation:rise_of_timurAs soon as it happens
The Riches of Chinaevent = rot_prepare_conquest_of_china · situation = situation:rise_of_timurAs soon as it happens
Our Legacyevent = rot_right_to_conquer · situation = situation:rise_of_timurAs soon as it happens
Conquest of Persiaevent = rot_prepare_conquest_of_persia · situation = situation:rise_of_timurAs soon as it happens
$situation$ = {
set_variable = situation_event_$event$_fired
}