Scripted Effect
establish_cape_route_post
- IfDoes NOT have an ownerThen
- Will be owned by Root
- Changes its integration level to colonized
- Will be controlled by Root
- Construct building: Building Type:
Portuguese Trading Post · Cost multiplier: 0 · Cost multiplier reason: game_concept_event· Instant: yes - Add migration: Owner: Root · From location: RootCapital · To location: This · +0.1 · Months: 12 · Keep nationality: yes
Else ifTop owner: RootThenIf- Owner: Root
- Does NOT have a
Portuguese Trading Post
ThenConstruct building: Building Type:
Portuguese Trading Post · Cost multiplier: 0 · Cost multiplier reason: game_concept_event· Instant: yesOtherwise- Construct building: Building Type:
Feitoria · Owner: Root · Cost multiplier: 0 · Cost multiplier reason: game_concept_event· Instant: yes - Not shown in the game's tooltipOwnerIf
- Por feitoria consenting host exists
- Por feitoria consenting host: This
ThenThe Event 'The Portuguese Build Their Feitoria' happensOtherwiseThe Event 'The Portuguese Have Built a Feitoria' happens
- Root
- If
$gold_scale$: Not0Thenchange_gold_effect: Scale: gold scale - Change variable
- Name: cape_feitorias_established
- Add: feitoria count
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$gold_scale$$feitoria_count$
Requires 1
Portuguese Trading PostElse if
Triggers 2
Grants 2
FeitoriaElse
Portuguese Trading PostElse if, If
References 2
FeitoriaElse
Portuguese Trading PostElse if, If
Used by 10
Events
- The Island of Mozambiquefeitoria_count = 1 · gold_scale = 0 (+1)Option 1, Option 3
- The Trap at Mombasafeitoria_count = 1 · gold_scale = -2Option 3
- The Friendly Ruler Or Regent Titlefeitoria_count = 1 · gold_scale = -3Option 2
- The Gold Coastfeitoria_count = 2 · gold_scale = -3Option 1
- The Island of Fernão do Pófeitoria_count = 1 · gold_scale = -2Option 1
- The Cape Verde Islandsfeitoria_count = 1 · gold_scale = -2Option 1
- Landfall at Cape Verdefeitoria_count = 1 · gold_scale = -2Option 1
- The Island of São Toméfeitoria_count = 1 · gold_scale = -2Option 1
- The Bay of Luandafeitoria_count = 2 · gold_scale = -4 (+1)Option 1, Option 3
- The Gold Port of Sofalafeitoria_count = 2 · gold_scale = -3Option 1
Scripting 2
Grants 1
Uses 1
- change_gold_effectscale = $gold_scale$Root