Scripted Effect

dispatch_good_mining_event

If
LocationRaw material: Iron
ThenThe Event 'A Seam of Iron' happens
Else if
LocationRaw material: Copper
ThenThe Event 'A Lode of Copper' happens
Else if
LocationRaw material: Tin
ThenThe Event 'A Tin Lode in the Hills' happens
Else if
LocationRaw material: Lead
ThenThe Event 'Galena in the Limestone' happens
Else if
LocationRaw material: Silver
ThenThe Event 'Silver in the Rock' happens
Else if
LocationRaw material: Gold
ThenThe Event 'The Yellow Metal' happens
Else if
LocationRaw material: Coal
ThenThe Event 'Black Stone Burns Hot' happens
Else if
LocationRaw material: Stone
ThenThe Event 'A Good Cutting Stone' happens
Else if
LocationRaw material: Marble
ThenThe Event 'Marble in the Hollow' happens
Else if
LocationRaw material: Gems
Else if
LocationRaw material: Mercury
ThenThe Event 'Cinnabar in the Hills' happens
Else if
LocationRaw material: Salt
ThenThe Event 'A Brine Spring' happens
Else if
LocationRaw material: Alum
ThenThe Event 'Alum Shales Found' happens
Else if
LocationRaw material: Saltpeter
ThenThe Event 'Saltpeter in the Valley' happens
Exact script

Requires 14

Goods

Triggers 14

Used by 1

if = {
limit = {
scope:location = {
raw_material = goods:iron
}
}
trigger_event_non_silently = mining_survey_events.10
}

© 2026 Soft Santa Cruz, S.L.U. All rights reserved. Unofficial fan project, not affiliated with Paradox Interactive. Game content © Paradox Interactive. · About · Privacy · Legal notice