Scripted Effect
dispatch_good_mining_event
If
LocationRaw material:
Iron
IronThenThe Event 'A Seam of Iron' happens
Else if
LocationRaw material:
Copper
CopperThenThe Event 'A Lode of Copper' happens
Else if
LocationRaw material:
Tin
TinThenThe Event 'A Tin Lode in the Hills' happens
Else if
LocationRaw material:
Lead
LeadThenThe Event 'Galena in the Limestone' happens
Else if
LocationRaw material:
Silver
SilverThenThe Event 'Silver in the Rock' happens
Else if
LocationRaw material:
Gold
GoldThenThe Event 'The Yellow Metal' happens
Else if
LocationRaw material:
Coal
CoalThenThe Event 'Black Stone Burns Hot' happens
Else if
LocationRaw material:
Stone
StoneThenThe Event 'A Good Cutting Stone' happens
Else if
LocationRaw material:
Marble
MarbleThenThe Event 'Marble in the Hollow' happens
Else if
LocationRaw material:
Gems
GemsThenThe Event 'Stones That Catch the Light' happens
Else if
LocationRaw material:
Mercury
MercuryThenThe Event 'Cinnabar in the Hills' happens
Else if
LocationRaw material:
Salt
SaltThenThe Event 'A Brine Spring' happens
Else if
LocationRaw material:
Alum
AlumThenThe Event 'Alum Shales Found' happens
Else if
LocationRaw material:
Saltpeter
SaltpeterThenThe Event 'Saltpeter in the Valley' happens
Exact script
Requires 14
Triggers 14
Events
- A Seam of IronIf
- A Lode of CopperElse if 1
- A Tin Lode in the HillsElse if 2
- Galena in the LimestoneElse if 3
- Silver in the RockElse if 4
- The Yellow MetalElse if 5
- Black Stone Burns HotElse if 6
- A Good Cutting StoneElse if 7
- Marble in the HollowElse if 8
- Stones That Catch the LightElse if 9
Used by 1
Highland Prospecting SurveyOn reaching a waypoint
if = {
}