Scripted Effect

dispatch_bad_mining_event

If
LocationRaw material: Iron
ThenThe Event 'Cave-In at the Test Pit' happens
Else if
LocationRaw material: Copper
Else if
LocationRaw material: Tin
ThenThe Event 'The Streambed Goes Dry' happens
Else if
LocationRaw material: Lead
ThenThe Event 'The Workers Sicken' happens
Else if
LocationRaw material: Silver
ThenThe Event 'The Vein Pinches Out' happens
Else if
LocationRaw material: Gold
Else if
LocationRaw material: Coal
ThenThe Event 'Firedamp in the Seam' happens
Else if
LocationRaw material: Stone
ThenThe Event 'The Quarry Floods' happens
Else if
LocationRaw material: Marble
ThenThe Event 'The Block Shatters' happens
Else if
LocationRaw material: Gems
ThenThe Event 'Paste, Not Crystal' happens
Else if
LocationRaw material: Mercury
ThenThe Event 'The Mercury Madness' happens
Else if
LocationRaw material: Salt
ThenThe Event 'The Brine Source Fails' happens
Else if
LocationRaw material: Alum
ThenThe Event 'The Shales Are Sterile' happens
Else if
LocationRaw material: Saltpeter
ThenThe Event 'The Soil Yields Nothing' happens
Exact script

Requires 14

Goods

Triggers 14

Used by 1

if = {
limit = {
scope:location = {
raw_material = goods:iron
}
}
trigger_event_non_silently = mining_survey_events.30
}

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