Scripted Effect
dispatch_bad_mining_event
If
LocationRaw material:
Iron
IronThenThe Event 'Cave-In at the Test Pit' happens
Else if
LocationRaw material:
Copper
CopperThenThe Event 'Toxic Smoke from the Workings' happens
Else if
LocationRaw material:
Tin
TinThenThe Event 'The Streambed Goes Dry' happens
Else if
LocationRaw material:
Lead
LeadThenThe Event 'The Workers Sicken' happens
Else if
LocationRaw material:
Silver
SilverThenThe Event 'The Vein Pinches Out' happens
Else if
LocationRaw material:
Gold
GoldThenThe Event 'All That Glitters Is Not Gold' happens
Else if
LocationRaw material:
Coal
CoalThenThe Event 'Firedamp in the Seam' happens
Else if
LocationRaw material:
Stone
StoneThenThe Event 'The Quarry Floods' happens
Else if
LocationRaw material:
Marble
MarbleThenThe Event 'The Block Shatters' happens
Else if
LocationRaw material:
Gems
GemsThenThe Event 'Paste, Not Crystal' happens
Else if
LocationRaw material:
Mercury
MercuryThenThe Event 'The Mercury Madness' happens
Else if
LocationRaw material:
Salt
SaltThenThe Event 'The Brine Source Fails' happens
Else if
LocationRaw material:
Alum
AlumThenThe Event 'The Shales Are Sterile' happens
Else if
LocationRaw material:
Saltpeter
SaltpeterThenThe Event 'The Soil Yields Nothing' happens
Exact script
Requires 14
Triggers 14
Events
- Cave-In at the Test PitIf
- Toxic Smoke from the WorkingsElse if 1
- The Streambed Goes DryElse if 2
- The Workers SickenElse if 3
- The Vein Pinches OutElse if 4
- All That Glitters Is Not GoldElse if 5
- Firedamp in the SeamElse if 6
- The Quarry FloodsElse if 7
- The Block ShattersElse if 8
- Paste, Not CrystalElse if 9
Used by 1
Highland Prospecting SurveyOn reaching a waypoint
if = {
}