Scripted Effect
break_union
Will break away from the Union with target
- IfHas Variable: pu_war_senior_partnerThenRemove variable: pu_war_senior_partner
- IfIs in a Union with targetThenUnionRoot country leaves
- IfAt least one of
- Does NOT have a Ruler
- RulerOwner: NotRoot country
Then- IfTarget character does not exist
- IfTarget character does not existThenCreate character: Estate:
Nobility · Age: 35 · Female: noAdministrative Ability2060
Diplomatic Ability2060
Military Ability5090
- IfTarget character existsThenSet new ruler: Target character
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$target$
References 1
NobilityCustom description
Used by 1
Break away from Uniontarget = scope:loserEffect
Scripting 2
Requires 1
- pu_war_senior_partnerCustom description
Removes 1
- pu_war_senior_partnerCustom description