Scripted Effect
add_effect_scaling_with_societal_value
Supports the following effects: stability gold army_tradition navy_tradition prestige purity republican_tradition research_progress righteousness rite_power manpower sailors yearly_manpower yearly_sailors
Definitionin_game/common/scripted_effects/country_effects.txt:1058
1059if = {
1060limit = {
1061societal_value:$societal_value$ != 0
}
1063add_$effect$ = {
1064value = {
1065add = societal_value:$societal_value$
1066$operator$ = $value$
}
}
}