Wariant tekstury jednostki

skin_eye_hair

skin_eye_hair

Skrypty 2

Odwołuje się do 2

Materiały jednostek
Grupy materiałów jednostek

skin_group = {
mask = {
color = {
1.0
0.0
0.0
}
tolerance = 0.8
hardness = 0.5
}
repaint = {
primary_color = skin_color
secondary_color = unit_color0
}
repaint = {
66 = {
primary_color = skin_color
secondary_color = unit_color0
}
22 = {
primary_color = skin_color
secondary_color = unit_color1
}
11 = {
primary_color = skin_color
secondary_color = unit_color2
}
}
}
mask = {
color = {
0.0
1.0
0.0
}
tolerance = 0.8
hardness = 0.5
}
repaint = {
primary_color = eye_color
}
}
mask = {
color = {
0.0
0.0
1.0
}
tolerance = 0.8
hardness = 0.5
}
repaint = {
primary_color = hair_color
}
}
assets = {
unit_head_iroquois_01_mesh
unit_head_ashanti_01_mesh
unit_head_ashanti_02_mesh
unit_head_aztec_01_mesh
unit_head_chinese_01_mesh
unit_head_deccan_01_mesh
unit_head_syrian_01_mesh
unit_head_syrian_02_mesh
unit_head_german_a_mesh
unit_head_german_b_mesh
}

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