Wariant tekstury jednostki
plain_metal
Skrypty 1
Odwołuje się do 1
- iron_plain_groupiron_plain_group
assets = {
unit_hat_helmet_bascinet_mesh
unit_hat_helmet_visor_closed_mesh
unit_hat_helmet_visor_closed_noneck_mesh
unit_hat_helmet_visor_open_mesh
unit_hat_helmet_visor_open_noneck_mesh
}