Wariant tekstury jednostki
cloth_leather_iron_grey_rough
## DIAGONAL BLANKET ###
Skrypty 4
Odwołuje się do 4
Grupy materiałów jednostek
- cloth_grey_rough_groupcloth_grey_rough_group
- iron_plain_groupiron_plain_group
- leather_brown_groupleather_brown_group
- leather_dark_brown_groupleather_dark_brown_group
assets = {
unit_accessories_diagonal_blanket_mesh
}