Element modelu jednostki
heavy_horse_accessories
Skrypty 7
Członkowie 6
Elementy modeli jednostek
Przywoływane przez 1
skip_initial_check = yes
5 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_cavalry_horse_crusader_armor_saddle_mesh"
required_tags = "cavalry"
add_tags = "horse_covered"
add_tags = "UnitCavalryArmor_cloth_heavy"
}
}
5 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_camelry_camel_armor_mesh"
required_tags = "camelry"
add_tags = "camel_covered"
add_tags = "UnitCavalryArmor_cloth_light"
}
}