Element modelu jednostki

aztec_base_weapons

aztec_base_weapons

10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_axe_aztec_stone_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_sword"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_poleax_stone_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_axe"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_stick_wood_rope_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_axe"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_sword_wood_rope_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_axe"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_spear_rope_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_spear"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_spear"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_axe_onehanded_rope_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_axe"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_wood_onehanded_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_axe"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_spear_halberd_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_axe"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_macuahuitl_twohanded_schematic"
add_tags = "UnitWeapon_two_handed_axe"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_wood_feathers_schematic"
add_tags = "UnitWeapon_two_handed_axe"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_spear_obsidian_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapons_axe_blade_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_knife"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_metal_wood_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_aztecs_arquebuses_schematic"
add_tags = "UnitWeapon_arquebus"
animation_state_machine_override = "unit_skeleton_state_machine_arquebus"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_aztecs_obsidian_spear_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_rifle_arcabuz_schematic"
add_tags = "UnitWeapon_arquebus"
animation_state_machine_override = "unit_skeleton_state_machine_arquebus"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_rifle_wood_metal_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_sickle_metal_schematic"
add_tags = "UnitWeapon_axe"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_scythe_aztec_schematic"
add_tags = "UnitWeapon_two_handed_axe"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_shovel_paddle_wood_schematic"
add_tags = "UnitWeapon_two_handed_axe"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_axe"
}
}

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