Umiejętność jednostki
Najazd na włości klanowe
Nawet jeśli nie zdołamy w pełni podbić wrogich włości, możemy je nadal atakować i łupić.
Morale armii−25%
2toggle = no
3army_only = yes
4map = yes
5duration = 30
6cancel_on_combat = yes
12allow = {
13has_prisoners = no
15is_army = yes
16OR = {
17total_sub_unit_category_in_unit:army_light_infantry > 0
18total_sub_unit_category_in_unit:army_heavy_infantry > 0
19total_sub_unit_category_in_unit:army_light_cavalry > 0
20total_sub_unit_category_in_unit:army_heavy_cavalry > 0
21total_sub_unit_category_in_unit:army_artillery > 0
}
23in_combat = no
24is_moving = no
25is_exiled = no
26in_siege = no
27custom_tooltip = {
28text = location_has_enemy_clan_holding_tt W lokacji znajdują się włości wrogiego klanu
29unit_location = {
30any_foreign_building_countries_in_location = {
31is_at_war_with = root.owner
32has_reform = government_reform:japanese_clan
}
}
}
36custom_tooltip = {
37text = location_not_recently_raided Lokacja została niedawno najechana
}
}
43finished_when = {
44OR = {
45in_combat = yes
46is_moving = yes
47is_exiled = yes
48in_siege = yes
}
}
55start_effect = {
56unit_location = {
57random_foreign_building_countries_in_location = {
58limit = {
58is_at_war_with = root.owner
}
59transfer_yearly_gold = {
60value = 0.1
61target = root.owner
}
63transfer_yearly_manpower = {
64value = 0.1
65target = root.owner
}
67war_with_country(root.owner) = {
68add_bonus_warscore = {
69country = root.owner
70amount = 20
}
}
}
}
}
81ai_will_do = {
82add = 25
}