Wariant akcesoriumFate of the phoenix
byzantine_headwear_armor
Brak powiązań z innymi pojęciami.
name = "byzantine_headwear_armor"
pattern = {
weight = 1
r = {
textures = "chainmail_plain_01"
layout = "plain_fabric_layout"
}
g = {
textures = "leather_plain_01"
layout = "brocade_fabric_layout"
}
b = {
textures = "trims_01"
layout = "trims_fabric_layout_01"
}
a = {
textures = "trims_01"
layout = "trims_fabric_layout_01"
}
}
pattern = {
weight = 1
r = {
textures = "chainmail_plain_01"
layout = "plain_fabric_layout"
}
g = {
textures = "leather_plain_01"
layout = "brocade_fabric_layout"
}
b = {
textures = "trims_01"
layout = "trims_fabric_layout_02"
}
a = {
textures = "trims_01"
layout = "trims_fabric_layout_02"
}
}
pattern = {
weight = 1
r = {
textures = "chainmail_plain_01"
layout = "plain_fabric_layout"
}
g = {
textures = "leather_plain_01"
layout = "brocade_fabric_layout"
}
b = {
textures = "trims_01"
layout = "trims_fabric_layout_03"
}
a = {
textures = "trims_01"
layout = "trims_fabric_layout_03"
}
}
pattern = {
weight = 1
r = {
textures = "chainmail_plain_01"
layout = "plain_fabric_layout"
}
g = {
textures = "leather_plain_01"
layout = "plain_fabric_layout"
}
b = {
textures = "trims_01"
layout = "trims_fabric_layout_04"
}
a = {
textures = "trims_01"
layout = "trims_fabric_layout_04"
}
}
color_palette = {
weight = 1
texture = "gfx/portraits/accessory_variations/textures/color_palette_d008_byzantine_male_headwear_armor_01.dds"
}