
Traktat pokojowy
Egzekucja władcy
Za swój upór zapłacą najwyższą cenę, zgładzeni z naszego rozkazu, żeby wszyscy mogli pojąć naszą władzę.
Możliwość egzekucji postaciTyp modyfikatoraallowDefinicjain_game/common/peace_treaties/execute_ruler.txt:1
3cost = {
4add = {
5desc = "DIPLOREASON_BASE" Podstawa
6value = 5
}
8add = {
9desc = "game_concept_prestige" Prestiż
10value = scope:loser.prestige
11multiply = 0.5
}
}
15base_antagonism = 5
16antagonism_type = antagonism_execute_ruler
18potential = {
19scope:war = {
20or = {
21has_casus_belli = no
22casus_belli = {
23is_trade_cb = no
}
}
}
}
29allow = {
30scope:winner = {
}
37scope:loser = {
38has_ruler = yes
39ruler = {
40NOR = {
41AND = {
42exists = scope:winner.ruler
43this = scope:winner.ruler
}
45AND = {
46exists = scope:winner.heir
47this = scope:winner.heir
}
49AND = {
50exists = scope:winner.consort
51this = scope:winner.consort
}
}
54is_general = no
55is_admiral = no
56is_explorer = no
57location.controller ?= scope:winner
}
}
60scope:winner.ruler_or_regent ?= {
61this != scope:loser.ruler
}
}
65effect = {
66scope:loser = {
67ruler ?= {
68kill_character = {
69target = this
70reason = execution
71killer = scope:winner.ruler_or_regent
}
73every_ruling_countries = {
74add_opinion = {
75target = scope:winner
76modifier = opinion_executed_our_ruler
}
}
}
}
81scope:winner = {
}
}
91ai_desire = {
92value = -50
93if = {
94limit = {
95scope:loser = {
96heir ?= {
97OR = {
98AND = {
99exists = scope:winner.ruler
100this = scope:winner.ruler
}
102AND = {
103exists = scope:winner.heir
104this = scope:winner.heir
}
106AND = {
107exists = scope:winner.consort
108this = scope:winner.consort
}
}
}
}
}
114add = 1000
}
}