
Działanie
Pozyskanie roszczeń do lokacji głównej
Nie możemy już dłużej ignorować naszych słusznych roszczeń do niektórych ziem. Domagając się prawa własności do tego, co nam się należy, dążymy do wojny o odzyskanie utraconych terytoriów.
AngliaKrajpotential
FrancjaKrajpotential
Wojna stuletniaSytuacjaselect trigger 1Definicjain_game/common/generic_actions/hundred_years_war.txt:932
933type = situation
934show_message = no
936automation_tick = never
937automation_tick_frequency = 12
939ai_tick = monthly
940ai_tick_frequency = 4
942potential = {
}
953allow = {
954scope:actor = {
955at_war = no
956any_core_location = {
957owner != scope:actor
958owner = {
958is_neighbor_of = scope:actor
}
959has_owner = yes
960is_core_of = scope:actor
961scope:actor = {
962can_declare_war_on = prev.owner
}
}
}
}
968price = price:hyw_main_actions_price
970cooldown = {
971type = procure_core_claim
972years = 2
}
975select_trigger = {
976looking_for_a = situation
982target_flag = recipient
983name = "choose_situation" Wybierz Concept:
984column = {
984data = name
}
}
991select_trigger = {
992looking_for_a = location
993source = actor
994interaction_source_list = {
995scope:actor = {
996every_core_location = {
997limit = {
998owner != scope:actor
}
1000add_to_list = source
}
}
}
1004target_flag = target_location
1005name = "choose_location" Wybierz Concept
1006none_available_msg_key = "no_locations_available"
1007column = {
1007data = name
}
1008column = {
1008data = population
}
1009column = {
1009data = rank
}
1010visible = {
1011has_owner = yes
1012is_core_of = scope:actor
1013scope:actor = {
1014can_declare_war_on = root.owner
}
}
}
1019effect = {
1020if = {
1021limit = {
1021exists = scope:target_location
}
1022scope:actor = {
1023add_casus_belli = {
1025province = scope:target_location.province
1026target = scope:target_location.owner
1027years = 5
}
}
}
1031else = {
1031custom_tooltip = gain_claim_for_core_tt Zdobędziemy Casus Belli, które pozwoli podbić ponownie nieposiadaną przez nas obecnie wybraną Concept Concept
}
}
1034ai_will_do = {
1035add = 25
1036if = {
1037limit = {
1037exists = scope:target_location
}
1038add = {
1039value = 100
1040multiply = "scope:actor.relative_strength(scope:target_location.owner)"
}
}
}