Apeluj do pospólstwa
DziałanieNowość w tej wersji

Apeluj do pospólstwa

ask_commoners_for_stabilityin_game/common/generic_actions/estate_emergency_actions.txt:512

Poproś pospólstwo, by zorganizowało działania społeczne, które uspokoją niepokoje i pokrzepią mieszkańców. Daje Stability kosztem Concept pospólstwa.

WymagaZimmiStanpotential, select triggerWłościanieStanpotential, select trigger

Definicjain_game/common/generic_actions/estate_emergency_actions.txt:512

513type = owncountry
515ai_tick = daily
516ai_tick_frequency = 180
517automation_tick = never
519potential = {
520scope:actor = {
521OR = {
522country_has_estate = estate_type:peasants_estate
523country_has_estate = estate_type:dhimmi_estate
}
}
526scope:target ?= {
527OR = {
}
}
}
534allow = {
}
537cooldown = {
538type = ask_commoners_for_stability_cooldown
539years = 5
}
542select_trigger = {
543looking_for_a = estate
544source = actor
545target_flag = target
546name = "mission_select_estate" Wybierz Estate
547column = {
548data = name
}
550enabled = {
551OR = {
}
}
}
558effect = {
559scope:actor = {
560add_stability = stability_extreme_bonus (20)
561add_estate_satisfaction = {
562type = scope:target.estate_type
563value = -0.2
}
}
}
568ai_prerequisite = {
569stability < 10
570OR = {
571estate_satisfaction:peasants_estate > 0.55
572estate_satisfaction:dhimmi_estate > 0.55
}
}
576ai_will_do = {
577if = {
578limit = {
579scope:actor = {
580stability < 10
581OR = {
582estate_satisfaction:peasants_estate > 0.55
583estate_satisfaction:dhimmi_estate > 0.55
}
}
}
588add = {
589desc = "Stability deficit"
590value = 10
591subtract = scope:actor.stability
}
594if = {
595limit = {
596scope:actor = {
597estate_satisfaction:peasants_estate < 0.55
598estate_satisfaction:dhimmi_estate < 0.55
}
}
601multiply = 0
}
}
}
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