On Action
government_flavor_pulse_republic
Trigger
Government:
Republic
RepublicExact conditions
Each time it runs, a 25% chance of one of these events, by their share:
- 1.7%Republican Traditions debated
- 1.7%Freetraders winning debates
- 1.7%The Trial
- 1.7%A New Coin
- 1.7%Foreign Plots?
- 1.7%Expand the Bodyguard
- 1.7%The Firebrand Preacher
- 1.7%Noble Plot
- 1.7%Division in the Council
- 1.7%Disputes affecting governments
- 1.7%Trade Wars
- 1.7%Ceremony Disrupted
- 1.7%Trade Focus
- 1.7%Trade Expansion
- 1.7%Budgetary Disagreements
- 1.7%Disagreements in the Parliament
- 1.7%Misdirected Focus
- 1.7%Parliamentary Problems
- 1.7%Heated Debates
- 1.7%Offense or Defense
- 1.7%Conflicting Opinions
- 1.7%An infiltrator in Parliament
- 1.7%A Traitor in the Parliament
- 1.7%Political Chaos
- 1.7%Influenced Decisions
- 1.7%Financial Disagreements
- 1.7%Military Spending
- 1.7%A Strong Army or Navy?
- 1.7%Military Leniency
- 1.7%Too many liberties
- 1.7%Economic Decisions
- 1.7%Military Expenses
- 1.7%Unpopularity amongst the Elite
- 1.7%Areas of Research
- 1.7%Lack of Support
- 1.7%Troublesome Parliament
- 1.7%Embezzlement
- 1.7%
Guild Restrictions on Target Goods - 1.7%
Guilds Push for Mercantilist Reforms - 1.7%
Merchants Call for Increased Imports - 1.7%
Guild Leaders Rival Nobility' Status - 1.7%
Secret Societies in Government - 1.7%
Guild Before Country - 1.7%
International Guild Contacts - 1.7%
Noble Legacy of Country - 1.7%
Candidates Vie for Opportunities - 1.7%
Trade between Rivals - 1.7%
Offer from Target Character - 1.7%
The Inner Circle - 1.7%
A Beneficial Transaction - 1.7%
Thicker Than Water - 1.7%
Guilds in Cooperation - 1.7%
Traders Look Abroad - 1.7%
The Nobility Put Differences Aside - 1.7%
Guilds Obstruct Trade - 1.7%
Traders Refuse to Serve - 1.7%
The Nobility Reject the Flavor Rank - 1.7%
The Family Act - 1.7%
Unrest in Country
Requires 1
RepublicTrigger
Triggers 59
Events
Guild Restrictions on Target GoodsRandom events
Trade between RivalsRandom events
Offer from Target CharacterRandom events
The Inner CircleRandom events
A Beneficial TransactionRandom events
Thicker Than WaterRandom events
Guilds in CooperationRandom events
Traders Look AbroadRandom events
The Nobility Put Differences AsideRandom events
Guilds Obstruct TradeRandom events
Triggered by 1
- government_flavor_pulseFirst valid on action