Local Clergy Power
Modifier Type

Local Clergy Power

local_clergy_estate_power

This impacts the Estate Power of the Clergy in this Location.

Percentage · lower is better · Location

Almoners Location modifierCalling+800%
Confessors Location modifierCalling+800%
Confidants Location modifierCalling+800%
Contemplatives Location modifierCalling+800%
Crusaders Location modifierCalling+800%
Cultivators Location modifierCalling+800%
Mariners Location modifierCalling+800%
Preachers Location modifierCalling+800%
Scholars Location modifierCalling+800%
Wardens Location modifierCalling+800%
Cathedral Per level, by goods accessBuilding+100%
Order Stronghold Per level, by goods accessBuilding+100%
Renowned MadrasaStatic Modifier12 years+100%
Merino WoolStatic ModifierPermanent+100%
Monasteries BloomingStatic Modifier5 years10 years+100%
Clerical Archives Per level, by goods accessBuilding+50%
Warrior Monks Training Grounds Per level, by goods accessBuilding+50%
Influential PolisStatic Modifier50 years+50%
Great Madrasa Per level, by goods accessBuilding+25%
Parish Church Per level, by goods accessBuilding+25%
Temple Militia In the capital, per levelBuilding+25%
The Shrines of NajafStatic ModifierPermanent20 years+25%
Religious MetropolitanStatic ModifierPermanent+25%
Fortress Church Per level, by goods accessBuilding+20%
Great Temple of Tenōchtitlan Per level, by goods accessBuilding+20%
Ranganathaswamy Temple Per level, by goods accessBuilding+20%
Wat Chaiwatthanaram Per level, by goods accessBuilding+20%
Debere Meshwa'e Per level, by goods accessBuilding+10%
Local Shrine Per level, by goods accessBuilding+10%
Spiritual Retreat Per level, by goods accessBuilding+10%
Great Tibetan Monastery Per level, by goods accessBuilding+10%
Venkaṭeśvara Temple Per level, by goods accessBuilding+10%
Warrior Temple Per level, by goods accessBuilding+10%
Plenty of OpportunitiesStatic Modifier−100%

Referenced by 2

Events
Estates
Scripting 2

Mentions 2

color = bad
percent = yes
game_data = {
category = location
}

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