
Modifier Type
Total Food Multiplier
This impacts how much Food is produced in a Location after all other factors.
Percentage · higher is better · Location
| Looted | Static Modifier | −10% |
| Is Occupied | Static Modifier | −50% |
| Blockaded by Enemies | Static Modifier | −75% |
| Under Siege | Static Modifier | −100% |
percent = yes
already_percent = yes
game_data = {
category = location
}

