Market Protection
Modifier Type

Market Protection

global_trade_protection_factor

This directly reduces the Market Attraction that Foreign Markets have on Locations, making it more likely for them to fall under a Market of their Owner.

One point of Market Protection negates one point of Market Attraction of every foreign Market.

Percentage · higher is better · Country

Mercantilism vs Free Trade Left sideSocietal Value0% → +50%
With Societal Value: ×0 at 0 → ×1 at 100
Formula: Societal Value × 0.01
Continental TradeAdvance+25%
Port CustomsAdvance+25%
Protector of Merchants Country modifierOmen+25% → +50%
With Monarch power percentage in country (Diplomatic Ability): ×1 at 0% → ×2 at 100%
Formula: Monarch power percentage in country (Diplomatic Ability) + 1
Export MonopoliesAdvance+20%
Castles on the RhineAdvance+20%
Secure the Trade RoutesAdvance+10%
Control Over the PassesAdvance+10%
State Sponsored Markets Country modifierGovernment Reform+10%
Statute Of Monopolies Country modifierGovernment Reform+10%
Professional Trade Guards Country modifierGovernment Reform+10%
Restricted Clan Trade Country modifierPolicy+10%
Athabaskanism Definition modifierReligion+10%
Dene Totemism Definition modifierReligion+10%
Kuksu Shamanism Definition modifierReligion+10%
Salishan Totemism Definition modifierReligion+10%
Consejo de Aragón Negative effectsBureaucracy−20% → 0%
With Bureaucracy Maintenance: ×1 at 0% → ×0 at 100%
Formula: 1 − Bureaucracy Maintenance
Mercantilism vs Free Trade Right sideSocietal Value0% → −25%
With Societal Value: ×0 at 0 → ×1 at 100
Formula: Societal Value × 0.01

Scripting 5

Mentions 5

Game Concepts

percent = yes
game_data = {
category = country
}

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