
Modifier Type
Market Protection
This directly reduces the Market Attraction that Foreign Markets have on Locations, making it more likely for them to fall under a Market of their Owner.
One point of Market Protection negates one point of Market Attraction of every foreign Market.
Percentage · higher is better · Country
Mercantilism vs Free Trade Left side | Societal Value | 0% → +50% With Societal Value: ×0 at 0 → ×1 at 100 Formula: Societal Value × 0.01 |
Continental Trade | Advance | +25% |
Port Customs | Advance | +25% |
| Protector of Merchants Country modifier | Omen | +25% → +50% With Monarch power percentage in country (Diplomatic Ability): ×1 at 0% → ×2 at 100% Formula: Monarch power percentage in country (Diplomatic Ability) + 1 |
Export Monopolies | Advance | +20% |
Castles on the Rhine | Advance | +20% |
Secure the Trade Routes | Advance | +10% |
Control Over the Passes | Advance | +10% |
| Government Reform | +10% | |
| Government Reform | +10% | |
| Government Reform | +10% | |
Restricted Clan Trade Country modifier | Policy | +10% |
Athabaskanism Definition modifier | Religion | +10% |
Dene Totemism Definition modifier | Religion | +10% |
Kuksu Shamanism Definition modifier | Religion | +10% |
Salishan Totemism Definition modifier | Religion | +10% |
Consejo de Aragón Negative effects | Bureaucracy | −20% → 0% With Bureaucracy Maintenance: ×1 at 0% → ×0 at 100% Formula: 1 − Bureaucracy Maintenance |
Mercantilism vs Free Trade Right side | Societal Value | 0% → −25% With Societal Value: ×0 at 0 → ×1 at 100 Formula: Societal Value × 0.01 |
Scripting 5
Mentions 5
Game Concepts
ForeignDesc
LocationDesc
MarketDesc
Market AttractionDesc
OwnerDesc
percent = yes
game_data = {
category = country
}












