
Modifier Type
Light Cavalry Power
This impacts the Combat ability of Light Cavalry Regiments.
What changes it
| Source | Type | Value |
|---|---|---|
| DEBUG Combat Cheat | Static Modifier | +25% |
Chagatai Riders | Advance | +20% |
Genghisid Legacy | Advance | +20% |
Tatar Traditions | Advance | +20% |
Composite Light Cavalry | Advance | +20% |
Descendants of Genghis Khān | Advance | +20% |
Ghostly Horses of the Plain | Advance | +20% |
Mounted People | Advance | +20% |
Expanded Timar System Country modifier | Government Reform | +20% |
| Selective Horse Breeding | Static Modifier | +20% |
The Stradioti Tradition | Advance | +15% |
Cossack Recruitment | Advance | +15% |
The Cravats | Advance | +15% |
Adaptable Cavalry | Advance | +15% |
Tradition of Military Service | Advance | +15% |
Marwari Horses | Advance | +15% |
The Cavalcadòres | Advance | +15% |
Arabian Horsemanship | Advance | +10% |
Arabian Horses | Advance | +10% |
Fearsome Reputation | Advance | +10% |
Finest of Horses | Advance | +10% |
Stratioti Levies | Advance | +10% |
Home of the Hussars | Advance | +10% |
Persian Horses | Advance | +10% |
Karamanids Cavalry | Advance | +10% |
Cavalry Raids | Advance | +10% |
Trampling Horde | Advance | +10% |
Arabian Horses | Advance | +10% |
Treaty of Hadiach Country modifier | Estate Privilege | +10% |
Timar System Country modifier | Government Reform | +10% |
Sich Rada Country modifier | Government Reform | +10% |
Cavalry Warfare Country modifier | Policy | +10% |
Mongol Law Country modifier | Policy | +10% |
Sarmatism Country modifier 1 | Policy | +10% |
Alan Paganism Definition modifier | Religion | +10% |
Romuva Definition modifier | Religion | +10% |
Tengrism Definition modifier | Religion | +10% |
| Blue Dragon | Static Modifier | +10% |
Born to the Saddle Modifier | Trait | +10% |
Skilled Horsemen | Advance | +5% |
Farari Corps | Advance | +5% |
| Cavalry Companions | Static Modifier | +5% |
| Reformation of the Cavalry | Static Modifier | +5% |
Definitionmain_menu/common/modifier_type_definitions/00_modifier_types.txt:95
96percent = yes
97game_data = {
98category = unit
}

































