Aggressiveness
Modifier Type

Aggressiveness

aggressiveness_modifier

This modifies how likely an AI Country to attack other Countries.

Percentage · lower is better · Country

Force AI AnnexationStatic ModifierPermanent+250%
High AggresionStatic Modifier+100%
The Scourge from Central AsiaStatic ModifierPermanent+100%
Balkan League For the leader 1International Organization+50%
scaled by 1 + Italian Wars › Tension × 0.01
French League For the leader 1International Organization+50%
scaled by 1 + Italian Wars › Tension × 0.01
Holy Roman League For the leader 1International Organization+50%
scaled by 1 + Italian Wars › Tension × 0.01
Iberian League For the leader 1International Organization+50%
scaled by 1 + Italian Wars › Tension × 0.01
First Italian League For the leader 1International Organization+50%
scaled by 1 + Italian Wars › Tension × 0.01
Second Italian League For the leader 1International Organization+50%
scaled by 1 + Italian Wars › Tension × 0.01
Third Italian League For the leader 1International Organization+50%
scaled by 1 + Italian Wars › Tension × 0.01
Rise of TimurStatic ModifierPermanent+50%
Contesting the StraitStatic ModifierPermanent+40%
Leader of the Turks Country modifierGovernment Reform+33%
Warring State Country modifierGovernment Reform+33%
Belligerent vs Conciliatory Left sideSocietal Value0% → +15%
With Societal Value: ×0 at 0 → ×1 at 100
Formula: Societal Value × 0.01
Conqueror ModifierTrait+15%
Aggressive PlanningStatic Modifier3 years+10%
Expansionist ModifierTrait+10%
Greedy ModifierTrait+10%
Outward vs Inward Left sideSocietal Value0% → +5%
With Societal Value: ×0 at 0 → ×1 at 100
Formula: Societal Value × 0.01
Bold Fighter ModifierTrait+5%
Indulgent ModifierTrait+5%
Malevolent ModifierTrait+5%
Tactical Genius ModifierTrait+5%
Zealot ModifierTrait+5%
Benevolent ModifierTrait−5%
Outward vs Inward Right sideSocietal Value0% → −10%
With Societal Value: ×0 at 0 → ×1 at 100
Formula: Societal Value × 0.01
Ancestor's Instructions - PacifismStatic ModifierPermanent−10%
Kind-Hearted ModifierTrait−10%
Belligerent vs Conciliatory Right sideSocietal Value0% → −15%
With Societal Value: ×0 at 0 → ×1 at 100
Formula: Societal Value × 0.01
Craven ModifierTrait−15%
Unified External Diplomacy Country modifier 2Policy−75%

Required by 1

Scripting 12

Mentions 1

Referenced by 1

Weighed by the AI in 10

Events
Resolutions

percent = yes
color = bad
game_data = {
category = country
ai = yes
}

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