
Modifier Type
Aggressiveness
This modifies how likely an AI Country to attack other Countries.
Percentage · lower is better · Country
| Force AI Annexation | Static Modifier | +250% | |
| High Aggresion | Static Modifier | +100% | |
| The Scourge from Central Asia | Static Modifier | +100% | |
Balkan League For the leader 1 | International Organization | +50% scaled by 1 + Italian Wars › Tension × 0.01 | |
French League For the leader 1 | International Organization | +50% scaled by 1 + Italian Wars › Tension × 0.01 | |
Holy Roman League For the leader 1 | International Organization | +50% scaled by 1 + Italian Wars › Tension × 0.01 | |
Iberian League For the leader 1 | International Organization | +50% scaled by 1 + Italian Wars › Tension × 0.01 | |
First Italian League For the leader 1 | International Organization | +50% scaled by 1 + Italian Wars › Tension × 0.01 | |
Second Italian League For the leader 1 | International Organization | +50% scaled by 1 + Italian Wars › Tension × 0.01 | |
Third Italian League For the leader 1 | International Organization | +50% scaled by 1 + Italian Wars › Tension × 0.01 | |
| Rise of Timur | Static Modifier | +50% | |
| Contesting the Strait | Static Modifier | +40% | |
| Government Reform | +33% | ||
| Government Reform | +33% | ||
Belligerent vs Conciliatory Left side | Societal Value | 0% → +15% With Societal Value: ×0 at 0 → ×1 at 100 Formula: Societal Value × 0.01 | |
Conqueror Modifier | Trait | +15% | |
| Aggressive Planning | Static Modifier | +10% | |
Expansionist Modifier | Trait | +10% | |
Greedy Modifier | Trait | +10% | |
Outward vs Inward Left side | Societal Value | 0% → +5% With Societal Value: ×0 at 0 → ×1 at 100 Formula: Societal Value × 0.01 | |
Bold Fighter Modifier | Trait | +5% | |
Indulgent Modifier | Trait | +5% | |
Malevolent Modifier | Trait | +5% | |
Tactical Genius Modifier | Trait | +5% | |
Zealot Modifier | Trait | +5% | |
Benevolent Modifier | Trait | −5% | |
Outward vs Inward Right side | Societal Value | 0% → −10% With Societal Value: ×0 at 0 → ×1 at 100 Formula: Societal Value × 0.01 | |
| Ancestor's Instructions - Pacifism | Static Modifier | −10% | |
Kind-Hearted Modifier | Trait | −10% | |
Belligerent vs Conciliatory Right side | Societal Value | 0% → −15% With Societal Value: ×0 at 0 → ×1 at 100 Formula: Societal Value × 0.01 | |
Craven Modifier | Trait | −15% | |
Unified External Diplomacy Country modifier 2 | Policy | −75% |
Required by 1
Enforce LandfriedeAccept
Scripting 12
Mentions 1
CountryDesc
Referenced by 1
- io_wants_offensive_war_policyMultiply
Weighed by the AI in 10
Events
It is Time for WarOption 1, Option 2
An Insult UnansweredOption 1, Option 2
Actions
Challenge for League LeadershipAi will do
Claim the Andalusi InheritanceAi will do
Create an Italian LeagueAi will do
Invoke the Umayyad LegacyAi will do
Intervene in WarAi will do
Campaign in ItalyAi will do
Plan Partition CampaignAi will do
Resolutions
Illius Qui Se Pro DiviniAi will do
percent = yes
color = bad
game_data = {
category = country
ai = yes
}

















