
LawChanged this version
Primacy of Florentine Guilds
The powerful mercantile institutes that make up our social fabric, the merchant guilds are an important proponent of our continued prosperity and affluence. Though all of them are important, it is undeniable that some are better at obtaining power and influence than others.
Allows Primacy of Florentine GuildsModifier TypepotentialPolicies 3
Arti Maggiori- +2.5% Burgher Estate Satisfaction Equilibrium
- +10% Burghers Power
- +5% Production Efficiency
Arti Mediane- +100 Possible Burghers in Towns and Cities
- +10% Buildings Construction Efficiency
- −5% Burgher Estate Satisfaction Equilibrium
Arti Minori- +10% Maximum RGO Size in Towns & Cities
- +0.1 Monthly Progress to Free Subjects
- +5% Peasant Estate Satisfaction Equilibrium
- −5% Burgher Estate Satisfaction Equilibrium
Definitionin_game/common/laws/02_country_specific.txt:425
426unique = yes
427law_category = socioeconomic
432arti_minori = {
433country_modifier = {
434global_max_rgo_size_modifier_in_non_rural = 0.1
435monthly_towards_free_subjects = societal_value_monthly_move
436peasants_estate_target_satisfaction = medium_permanent_target_satisfaction
437burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
439estate_preferences = {
peasants_estate
}
442years = 2
}
444arti_mediane = {
445country_modifier = {
446global_burghers_city_desired_pop = 0.1
447global_build_buildings_efficiency = 0.1
448burghers_estate_target_satisfaction = medium_permanent_target_satisfaction_penalty
}
450estate_preferences = {
burghers_estate
}
453years = 2
}
455arti_maggiori = {
456country_modifier = {
457burghers_estate_target_satisfaction = small_permanent_target_satisfaction
458global_burghers_estate_power = 0.1
459global_production_efficiency = medium_production_efficiency_bonus
}
461estate_preferences = {
burghers_estate
}
464years = 2
}