
Action
Promote Sect
Promote a Sect. By promoting a Sect we will make it spread through our territory, and we will get more benefits from it if we are in it, although if we are part of multiple sects the other ones may not like it.
SectInternational Organizationselect trigger 2
Eastern BuddhismReligionselect trigger 2
SānjiàoReligionselect trigger 2
ShintōReligionpotential, select trigger 2Favoring Buddhist SchoolsStatic Modifierpotential, select trigger 2promoting_sectVariablepotentialreligionVariableselect trigger 2Definitionin_game/common/generic_actions/sects.txt:304
305icon = disfavor_sect
306type = religious
308sound = UI_action_religion_generic
310potential = {
311scope:actor ?= {
313religion = {
314has_sects = yes
315OR = {
}
}
}
}
323allow = {
}
326ai_tick = monthly
327ai_tick_frequency = 12
329automation_tick = monthly
330automation_tick_frequency = 1
331player_automated_category = religiousdoctrines
333price = price:promote_sect
335select_trigger = {
336looking_for_a = religion
337source = actor
338target_flag = recipient
339name = "choose_religion" Choose the Religion:
340column = {
341data = name
}
343visible = {
344has_sects = yes
}
}
348select_trigger = {
349looking_for_a = international_organization
350target_flag = target
351name = "promote_sect_choose_sect" Choose the Sect to promote
352none_available_msg_key = "promote_sect_no_ios"
353column = {
354data = name
}
356visible = {
358OR = {
363AND = {
}
}
}
}
381effect = {
382if = {
383limit = {
384exists = scope:target
}
392scope:target = {
393add_to_variable_list = {
394name = sect_supporters
395target = scope:actor
}
}
}
}
401ai_will_do = {
403add = {
404value = "scope:target.modifier_utility(scope:actor)"
}
}