EventAcross the pillars
Victory in Naples

Our forces have triumphed in our recent conflict with the leaders of Naples!
Its once-great walls have been reduced to nothing but ruins, and its old seat of power is now a tool for us to further legitimize our rule over these lands. While pockets of resistance remain throughout southern Italy, no one dares to challenge our recent conquest.
Perhaps we should now turn our attention inward toward matters concerning the Italian, introducing our customs, laws, and culture to them.
Fired by
Union with NaplesPeace TreatyFrom effect · right away
Trigger
Has DLC:
Across the Pillars
Across the PillarsExact conditions
Requires 1
Across the PillarsTrigger
References 2
Estates
NobilityAs soon as it happens
Countries
NaplesOption
Mentions 1
- ItalianDesc
Triggered by 1
Union with NaplesEffect
Scripting 2
Uses 1
- event_illustration_estate_effectbackground = estate_type:nobles_estate · foreground = estate_type:nobles_estateAs soon as it happens
References 1
type = country_event
title = flavor_ara.33.title Victory in Naples
desc = flavor_ara.33.desc Our forces have triumphed in our recent conflict with the leaders of Naples!
Its once-great walls have been reduced to nothing but ruins, and its old seat of power is now a tool for us to further legitimize our rule over these lands. While pockets of resistance remain throughout southern Italy, no one dares to challenge our recent conquest.
Perhaps we should now turn our attention inward toward matters concerning the Italian, introducing our customs, laws, and culture to them.
Its once-great walls have been reduced to nothing but ruins, and its old seat of power is now a tool for us to further legitimize our rule over these lands. While pockets of resistance remain throughout southern Italy, no one dares to challenge our recent conquest.
Perhaps we should now turn our attention inward toward matters concerning the Italian, introducing our customs, laws, and culture to them.
outcome = positive
illustration_tags = {
10 = happy
10 = exterior
}
immediate = {
}
ruler_or_regent ?= {
save_scope_as = target_character
}
}