EventAcross the pillars
The Old Man's Hope
Target Leader is not a young man, and lately the years sit heavily. There is a new hunger in how the maps are studied late into the night, a sharpness when the pace slackens. The men have begun to murmur that the commander seeks these waters less for crown and country than for the face in the shaving glass. It is an old story, older than any of us: the conqueror who has taken everything except more time, marching into a swamp after the one prize no sword has ever won. Whether that hunger drives us to glory or into an early grave, it drives us hard.
Fired by
Search for the Fountain of YouthExpeditionFrom on arrive to new location · right away
Trigger
- Expeditionexpedition_leader exists
- LocationIs a land location
- Expedition
- Does NOT have Variable: fountain_4
- Expedition leaderIs > 50 Years Old
Exact conditions
Triggered by 1
Search for the Fountain of YouthOn reaching a new location
Scripting 5
Requires 1
- fountain_4Trigger
Grants 2
- fountain_4As soon as it happens
- leads_foundOption 1
Uses 1
- seven_cities_expedition_stall_effectMAX = 10 · MIN = 5Option 2
References 1
- prestige_weak_bonusOption 1
type = country_event
title = d009_fountain_of_youth_events.4.title The Old Man's Hope
desc = d009_fountain_of_youth_events.4.desc Target Leader is not a young man, and lately the years sit heavily. There is a new hunger in how the maps are studied late into the night, a sharpness when the pace slackens. The men have begun to murmur that the commander seeks these waters less for crown and country than for the face in the shaving glass. It is an old story, older than any of us: the conqueror who has taken everything except more time, marching into a swamp after the one prize no sword has ever won. Whether that hunger drives us to glory or into an early grave, it drives us hard.
outcome = positive
location_backdrop = {
backdrop_preset = backdrop_wilderness_landing
}