Demand Annexation
Country Interaction

Demand Annexation

rtr_demand_annexation

The Empire, long divided, must unite. They shall all bow to our rule!

Cost
Price

Potential
Allow
Actor
At least one of
Target
Select Country (Country)
Accept
Exact conditions

Actor
  • If
    Recipient exists
    ThenAnnex country: Country: Recipient · Reason: Diplomatic · Transfer: yes
    Otherwise
    The targeted Country will be Annexed
Exact script
Actor
If
ThenAdd casus belli: Target: Recipient · Rein in the Rebels
Otherwise
Add casus belli: Target: Recipient · Regional Supremacy
Exact script

Requires 7

Situations
Casus Belli
International Organizations
Countries

Grants 2

References 1

Mentioned in 1

Scripting 5

Requires 1

Uses 1

References 1

AI weighting 2

Scripted Triggers
Variables

type = diplomacy
category = CATEGORY_HOSTILE_ACTIONS
ai_tick = monthly
ai_tick_frequency = 6
automation_tick = never
automation_tick_frequency = 12
block_when_at_war = yes
cooldown = {
type = rtr_demand_annexation
years = 3
}

© 2026 Soft Santa Cruz, S.L.U. All rights reserved. Unofficial fan project, not affiliated with Paradox Interactive. Game content © Paradox Interactive. · About · Privacy · Legal notice