Use favors to call in to War
Country Interaction

Use favors to call in to War

ask_join_war_for_favors

We will ask them to help us out by attacking our enemies.

Cost
Diplomatic cost

Potential
Actor
  • Is at War
  • Any current war
    • Root is NOT in the War
    • At least one of
      • Attacker leader: Actor
      • Defender leader: Actor
Target
Choose the Country (Country)
Actor
Any current war
  • Root is NOT in the War
  • IfAttacker leader: Actor
    ThenRootCan join an offensive War together with Actor
    Else ifDefender leader: Actor
    ThenRootCan join a defensive War together with Actor
    Otherwise
    Never (always = no)
Target
Choose the War to ask them to join
  • Recipient is NOT in the War
  • If
    ThenHas been going for > MONTHS_BEFORE_OVERLORD_CAN_JOIN_CIVIL_WAR (6) Months
  • IfAttacker leader: Actor
    Then
    • Recipient can join as attacker
    • None of
      • Defender leaderIs a Subject (or below) of Recipient
    • Recipient
      • Can join an offensive War together with Actor
      • Does NOT have a Truce with RootDefender leader
    Else ifDefender leader: Actor
    Then
    • Recipient can join as defender
    • None of
      • Attacker leaderIs a Subject (or below) of Recipient
    • Recipient
      • Can join a defensive War together with Actor
      • Does NOT have a Truce with RootAttacker leader
    Otherwise
    Never (always = no)
Accept
If
  • LimitWar exists
  • If
    • LimitWarAttacker leader: Actor
    • If
      • Limit
        War
        Any defenderIs in a Union with Root
      • Subtract
        • Desc: Would break their Union
        • Value: 1000
    • If
      • Limit
        Is Alliance with WarDefender leader
        Has mutual scripted relation
        • Type: Alliance
        • Target: WarDefender leader
        ↗
      • Subtract
        • Desc: Allied to enemy
        • Value: 20
    • Subtract
      • Desc: Target Opinion
      • Value: opinion(scope:war.defender_leader)
      • Multiply: 0.5
    • Subtract
      • Desc: Border Distance
      • Value: border_distance_to(scope:war.defender_leader)
      • Multiply: 0.1
  • Else
    • If
      • Limit
        War
        Any attackerIs in a Union with Root
      • Subtract
        • Desc: Would break their Union
        • Value: 1000
    • If
      • Limit
        Is Alliance with WarAttacker leader
        Has mutual scripted relation
        • Type: Alliance
        • Target: WarAttacker leader
        ↗
      • Subtract
        • Desc: Allied to enemy
        • Value: 20
    • Subtract
      • Desc: Target Opinion
      • Value: opinion(scope:war.attacker_leader)
      • Multiply: 0.5
    • Subtract
      • Desc: Border Distance
      • Value: border_distance_to(scope:war.attacker_leader)
      • Multiply: 0.1
Exact conditions

War
If
Attacker leader: Actor
ThenRecipient
Join war as attacker: War: Previous · Call in subjects: yes
Else if
Defender leader: Actor
ThenRecipient
Join war as defender: War: Previous · Call in subjects: yes
Exact script

References 1

Scripting 2

Uses 1

References 1

type = diplomacy
category = CATEGORY_INFLUENCE_ACTIONS

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