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Defines
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A–Z
All Defines
2,849 defines, A–Z, page 1 of 3.
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NAdjacencies|ADJUST_UNDEFINED
NAdjacencies|DEFAULT_WIDTH
NAdjacencies|GROUND_OFFSET
NAdjacencies|MIDPOINT_STRETCH
NAdjacencies|OPACITY_FADE_DISTANCE
NAdjacencies|SMOOTH_FADE_DISTANCE
NAdjacencies|SMOOTH_ITERATIONS
NAdjacencies|SMOOTH_KERNEL_SIZE
NAdjacencies|TESSELATION_MAX_ANGLE
NAdjacencies|TESSELATION_MAX_DISTANCE
NAdjacencies|TESSELATION_MIN_DISTANCE
NAdjacencies|UV_SCALE
NAI|ADJUST_TRADE_ROUTE_CHANCE
NAI|AFFORDABLE_LOAN_COST_FRACTION
NAI|AI_ALLIES_SELECTION_NUM_ALLIES_FACTOR
NAI|AI_ALLIES_SELECTION_RANDOMNESS_RANGE
NAI|AI_ALLOWED_ARMY_CONSTRUCTIONS_TAX_BASE_DIVIDER
NAI|AI_ALLOWED_BUILDING_MAINTENANCE
NAI|AI_ALLOWED_FORT_BUDGET
NAI|AI_ALLOWED_NAVAL_CONSTRUCTIONS_TAX_BASE_DIVIDER
NAI|AI_ALLOWED_PARALLEL_SAME_TYPE_CONSTRUCTION_MINIMUM
NAI|AI_ALLOWED_PARALLEL_SAME_TYPE_CONSTRUCTION_RATIO
NAI|AI_ALLOWED_PARALLEL_TOTAL_CONSTRUCTION_RATIO
NAI|AI_ALLOWED_STABILITY_FIRST_INSTITUTION_EMBRACE
NAI|AI_ALREADY_INSULTED_FACTOR
NAI|AI_ANNEX_SUBJECT_BORDERING_CONTROL_NEEDED
NAI|AI_ANNEX_SUBJECT_DISTANCE_THRESHOLD
NAI|AI_ANNEX_UTILITY
NAI|AI_ANNEX_UTILITY_OTHER_SUBJECTS
NAI|AI_ARMY_DISCIPLINE_UTILITY
NAI|AI_ARMY_INITIATIVE_UTILITY
NAI|AI_ASSAULT_FORT_BREACH_STRENGTH_NEEDED
NAI|AI_ASSAULT_FORT_NEARBY_ENEMY_MAX_RADIUS
NAI|AI_ASSAULT_FORT_NO_BREACH_STRENGTH_NEEDED
NAI|AI_ATTACH_FRONTAGE_SCORE_WEIGHT
NAI|AI_ATTACH_MIN_FRONTAGE_ROOM
NAI|AI_AVERAGE_MARKET_FOOD_FOR_MAX_FOOD_URBANIZATION
NAI|AI_AVOID_ATTRITION_MAX_PATH_FIND_DISTANCE
NAI|AI_AWAIT_REINFORCING_ARMY_DISTANCE_MAX
NAI|AI_AWAIT_REINFORCING_ARMY_DISTANCE_MIN
NAI|AI_BASE_COLONY_UTILITY
NAI|AI_BORDERING_CONQUEST_FACTOR
NAI|AI_BUFFER_TAX_BASE_FACTOR
NAI|AI_BUILD_OPINION_ALLY_BIAS
NAI|AI_BUILD_OPINION_ALREADY_IMPROVED_THRESHOLD
NAI|AI_BUILD_OPINION_BUILDING_BASED_AVERAGE_TAX_BASE_FACTOR
NAI|AI_BUILD_OPINION_BUILDING_BASED_CITY_COUNT_FACTOR
NAI|AI_BUILD_OPINION_BUILDING_BASED_LOCATION_COUNT_FACTOR
NAI|AI_BUILD_OPINION_CURRENT_BIAS_MAX
NAI|AI_BUILD_OPINION_GEOGRAPHY_BIAS
NAI|AI_BUILD_OPINION_HIGH_ANTAGONISM_BIAS
NAI|AI_BUILD_OPINION_IMPROVE_UNTIL
NAI|AI_BUILD_OPINION_MIN_REMAINING
NAI|AI_BUILD_OPINION_NEIGHBOUR_BIAS
NAI|AI_BUILDING_MAINTENANCE_LEEWAY
NAI|AI_BUILDING_OPTIMIZATION_TIMEMULTI_THRESHOLD
NAI|AI_BUILDING_PROFIT_THRESHOLD
NAI|AI_CALL_ALLY_STRENGTH_BALANCE_THRESHOLD
NAI|AI_CALL_FOR_PEACE_CHANCE_MULTIPLIER
NAI|AI_CARPET_SIEGE_MAX_ARMIES_FACTOR
NAI|AI_CEDE_TREATY_DISTANCE
NAI|AI_CHANCE_TO_REOPEN_PROFITABLE_BUILDING
NAI|AI_CHILD_EDUCATION_CHANGE_THRESHOLD
NAI|AI_CIRCULAR_STRAIT_DISTANCE_THRESHOLD
NAI|AI_CITY_UPGRADE_GOVERNOR_POTENTIAL_FACTOR
NAI|AI_CLAN_BUILDING_DISTANCE_PENALTY_FACTOR
NAI|AI_COLONIAL_EXPORT_SCORE_BONUS
NAI|AI_COLONIAL_MIGRATION_SPEED_UTILITY
NAI|AI_COLONIAL_RANGE_UTILITY
NAI|AI_COLONY_COMPETING_CHARTER_UTILITY_PENALTY
NAI|AI_CONQUER_DESIRE_CAPITAL_DISTANCE
NAI|AI_CONQUER_DESIRE_CAPITAL_DISTANCE_MIN_FACTOR
NAI|AI_CONQUER_DESIRE_DISTANCE_BASE
NAI|AI_CONQUER_DESIRE_DISTANCE_MULTIPLIER
NAI|AI_CONQUER_DESIRE_DISTANCE_PER_AGE
NAI|AI_CONQUER_DESIRE_DISTANCE_PER_COUNTRY_SIZE
NAI|AI_CONQUER_DESIRE_MAX
NAI|AI_CONQUER_DESIRE_NAVAL_DISTANCE_MULTIPLIER
NAI|AI_CONQUER_DESIRE_THROUGH_SUBJECT_MULT
NAI|AI_CONQUER_LOCATION_TREATY_BASE_SCORE
NAI|AI_CONQUER_LOCATION_TREATY_WAR_WORTH_FACTOR
NAI|AI_CONQUER_TREATY_DESIRE_ADJECENT
NAI|AI_CONQUER_TREATY_DESIRE_FROM_WORTH_MULT
NAI|AI_CONQUER_TREATY_DESIRE_LOCATION_DISTANCE_DIVIDER
NAI|AI_CONQUER_TREATY_DESIRE_LOCATION_DISTANCE_FACTOR
NAI|AI_CONQUER_TREATY_DESIRE_LOCATION_DISTANCE_MAX
NAI|AI_CONQUER_TREATY_DESIRE_NOT_WARGOAL_MULT
NAI|AI_CONQUER_TREATY_DESIRE_POTENTIAL_BORDERGORE
NAI|AI_CONQUER_TREATY_DESIRE_SAME_PROVINCE
NAI|AI_CONQUER_TREATY_DESIRE_SMALL_AREA_FACTOR
NAI|AI_CONQUER_TREATY_DESIRE_SMALL_AREA_THRESHOLD
NAI|AI_CONQUER_TREATY_DESIRE_WARGOAL_BASE
NAI|AI_CONSTRUCTION_DAILY_RANK_BASE_DIVISION
NAI|AI_CONSTRUCTION_QUEUE_PARALLEL_BUILD_MAX
NAI|AI_CONSTRUCTION_QUEUE_PARALLEL_BUILD_RATIO
NAI|AI_CONSTRUCTION_QUEUE_PARALLEL_CHECK_MAX
NAI|AI_CONSTRUCTION_QUEUE_PARALLEL_CHECK_RATIO
NAI|AI_CONSTRUCTION_QUEUE_REPEAT_BIAS
NAI|AI_CONSTRUCTION_QUEUE_REPEAT_MULT
NAI|AI_CONSTRUCTION_QUEUE_SIZE_BUILDING_PRICE_REFERENCE
NAI|AI_CONSTRUCTION_QUEUE_SIZE_MINIMUM
NAI|AI_CONSTRUCTION_QUEUE_SIZE_OWNED_LOCATIONS_MULT
NAI|AI_CONSTRUCTIONS_CLEAR_QUEUE_MONTHS
NAI|AI_CONSTRUCTIONS_EMPTY_QUEUE_UPDATE_MONTHS
NAI|AI_CONSTRUCTIONS_PREDICTED_INCOME_MONTHS
NAI|AI_CONVERT_RELIGION_REVOLT_PREVENTION_FACTOR
NAI|AI_CROWN_ESTATE_CABINET_MEMBER_FACTOR
NAI|AI_CULTURE_CAPACITY_UTILITY
NAI|AI_CULTURE_CONVERSION_CORE_FACTOR
NAI|AI_CULTURE_CONVERSION_DOMINANT_CULTURE_FACTOR
NAI|AI_CULTURE_CONVERSION_UTIL
NAI|AI_CULTURE_INFLUENCE_UTILITY_FACTOR
NAI|AI_CULTURE_TRADITION_UTILITY_FACTOR
NAI|AI_DAYS_AT_SEA_ATTRITION_THRESHOLD
NAI|AI_DEFAULT_BUREAUCRACY_MAINETANCE_VALUE
NAI|AI_DEFAULT_CHARACTER_INTERACTION_FREQUENCY
NAI|AI_DEFAULT_COUNTRY_INTERACTION_FREQUENCY
NAI|AI_DEFAULT_IO_MAINETANCE_VALUE
NAI|AI_DEFENSE_STRENGTH_ALLY_MULTI
NAI|AI_DESIRED_ARMY_MANPOWER_RECOVERY_MONTHS
NAI|AI_DEVELOPMENT_UTILITY
NAI|AI_DICE_ROLL_COMBAT_WIN_CHANCE_FACTOR
NAI|AI_DIPLOMAT_UTILITY
NAI|AI_DIPLOMATIC_CAPACITY_UTILITY
NAI|AI_DISEASE_RESISTANCE_AFFECTED_MULTIPLIER
NAI|AI_DISEASE_RESISTANCE_UTILITY
NAI|AI_DYNASTIC_RESTRAINT_HEIRLESS_MULTIPLIER
NAI|AI_DYNASTIC_RESTRAINT_SHARED_HEIR_MULTIPLIER
NAI|AI_EARLY_GAME_MONTHS
NAI|AI_EMBRACE_INSTITUTION_STABILITY_UTILITY
NAI|AI_ENEMY_LAND_SUPREMACY_THRESHOLD
NAI|AI_ENEMY_STRENGTH_NO_SUPPORT_ARMIES_FACTOR
NAI|AI_ESSENTIAL_MANPOWER_UTILITY_VALUE
NAI|AI_ESTATE_BLOCKED_FROM_CABINET_UTILITY
NAI|AI_ESTATE_PROFIT_UTILITY_FACTOR
NAI|AI_ESTATE_ROADS_UTILITY
NAI|AI_ESTATE_SATISFACTION_LINEAR_UTIL
NAI|AI_ESTATE_SATISFACTION_QUAD_UTIL
NAI|AI_ESTATE_SATISFACTION_STABILITY_ESTIMATE
NAI|AI_ESTATE_SATISFACTION_TARGET_FOR_GRANTING_PRIVILEGES
NAI|AI_ESTATE_SATISFACTION_TARGET_FOR_REVOKING_PRIVILEGES
NAI|AI_ESTATE_SATISFACTION_TARGET_PARLIAMENT_AGENDAS
NAI|AI_ESTATE_SATISFACTION_TARGET_PRIVILEGES
NAI|AI_ESTATE_SATISFACTION_TAX_TARGET
NAI|AI_ESTATE_TARGET_SATISFACTION_NEEDED_THRESHOLD_PRIVILEGES
NAI|AI_EXPORT_GOODS_SURPLUS_GRADIENT_CAP
NAI|AI_EXPORT_POP_SHORTAGE_PENALTY
NAI|AI_FLANK_ADVANTAGE_FRONTAGE_RATIO
NAI|AI_FLANKING_COMBAT_STRENGTH_FACTOR
NAI|AI_FOW_FORGET_CHASE_ARMY_CHANCE
NAI|AI_FRONTAGE_FILL_TARGET
NAI|AI_GARRISON_SIZE_UTILITY
NAI|AI_GLOBAL_ASSIMILATION_SPEED_MODIFIER_UTIL
NAI|AI_GLOBAL_ASSIMILATION_SPEED_UTIL
NAI|AI_GLOBAL_BUILDING_COST_UTIL
NAI|AI_GLOBAL_CONVERSION_SPEED_UTILITY
NAI|AI_GLOBAL_INSTITUTION_GROWTH_UTILITY
NAI|AI_GLOBAL_INTEGRATION_SPEED_UTILITY
NAI|AI_GLOBAL_MARITIME_PRESENCE_DECAY_UTIL
NAI|AI_GLOBAL_MARITIME_PRESENCE_MODIFIER_UTIL
NAI|AI_GLOBAL_MARITIME_PROXIMITY_COST_UTIL
NAI|AI_GLOBAL_MERCHANT_POWER_FROM_MARITIME_UTIL
NAI|AI_GLOBAL_PORT_PROXIMITY_COST_UTIL
NAI|AI_GLOBAL_PROXIMITY_COST_UTILITY
NAI|AI_GLOBAL_SEA_COST_UTIL
NAI|AI_GLOBAL_SEA_TRADE_COST_UTIL
NAI|AI_GLOBAL_SUPPLY_LIMIT_UTILITY
NAI|AI_GLOBAL_URBAN_BUILDING_COST_UTIL
NAI|AI_GOLD_COST_UTIL_FROM_LOW_PROFIT_MARGIN
NAI|AI_GOVERNMENT_POWER_LOWER_LIMIT
NAI|AI_GOVERNMENT_SIZE_UTILITY
NAI|AI_GRANT_BUREAUCRACY_THRESHOLD
NAI|AI_GRANT_ESTATE_PRIVILEGE_THRESHOLD
NAI|AI_GREAT_POWER_COLONIAL_RANGE_UTILITY
NAI|AI_GROUP_RECENTLY_REMOVED_UNIT_FORGET_CHANCE
NAI|AI_HEATHEN_TOLERANCE_UTILITY
NAI|AI_HEAVY_DEBT_THRESHOLD
NAI|AI_HEAVY_SHIP_RATIO_FOR_TRANSPORTS
NAI|AI_HERETIC_TOLERANCE_UTILITY
NAI|AI_HIGH_CONQUER_DESIRE_THRESHOLD
NAI|AI_HIGH_DEBT_RATIO_TO_TAX_BASE
NAI|AI_HIGH_OPINION_THRESHOLD
NAI|AI_HOSTILE_BORDER_MIN_SUBUNITS
NAI|AI_IMPORT_INPUT_GOODS_SCORE_BONUS
NAI|AI_IMPORT_INSTITUTION_SCORE_BONUS
NAI|AI_IMPORT_POP_NEED_SCORE_BONUS
NAI|AI_IMPROVE_RELATIONS_IMPACT_UTILITY
NAI|AI_INCREASE_OPINION_OBJECTIVE_SCORE
NAI|AI_INDEPENDENCE_WAR_WIN_CHANCE
NAI|AI_INTEGRATION_ACCEPTED_CULTURE_MULT
NAI|AI_INTEGRATION_IMPORTANCE_MULT
NAI|AI_INTEGRATION_POPULATION_SHARE_MULT
NAI|AI_INTEGRATION_TAXBASE_SHARE_MULT
NAI|AI_IO_RESOLUTION_PROPOSAL_RANDOM_INTERVAL
NAI|AI_KEEP_SPY_NETWORK_CURRENT_DIPLOMATS_THRESHOLD
NAI|AI_KEEP_SPY_NETWORK_MONTHLY_DIPLOMATS_THRESHOLD
NAI|AI_KEEP_SPY_NETWORK_NEEDED_AMOUNT_FACTOR
NAI|AI_LAND_ARMY_MERGE_THRESHOLD
NAI|AI_LAND_MORALE_ATTRITION_UTILITY
NAI|AI_LAND_MORALE_MODIFIER_UTILITY
NAI|AI_LAND_MORALE_MOVEMENT_COST_UTILITY
NAI|AI_LAND_MORALE_RECOVERY_UTILITY
NAI|AI_LAND_MORALE_UTILITY
NAI|AI_LITERACY_GLOBAL_GROWTH_RATE_IMPORTANCE
NAI|AI_LITERACY_LOCAL_GROWTH_RATE_IMPORTANCE
NAI|AI_LITERACY_UTILITY_FACTOR
NAI|AI_LOAN_CHECK_DAYS
NAI|AI_LOCAL_GOVERNOR_TAX_BASE_THRESHOLD
NAI|AI_LOCAL_POPULATION_CAPACITY_UTILITY
NAI|AI_LOCAL_TRADES_PER_BURGHER_UTILITY
NAI|AI_LOGISTIC_DISTANCE_UTILITY
NAI|AI_LONG_TERM_DISCOUNT_FACTOR
NAI|AI_LOW_FOOD_PERCENTAGE_THRESHOLD
NAI|AI_LOW_OPINION_THRESHOLD
NAI|AI_MAINTENANCE_BUDGET_RATIO
NAI|AI_MAINTENANCE_BUDGET_RATIO_AGE_INCREASE
NAI|AI_MARKET_CRITICAL_FOOD_THRESHOLD
NAI|AI_MARKET_LOW_FOOD_THRESHOLD
NAI|AI_MARKET_POWER_UTIL
NAI|AI_MAX_ALLOWED_URBANIZE_FOOD_LOCATION_RATIO
NAI|AI_MAX_BUILD_OPINION_AT_ONCE
NAI|AI_MAX_BUILD_OPINION_AT_ONCE_BUILDING_BASED_COUNTRIES
NAI|AI_MAX_COUNTRY_RANK
NAI|AI_MAX_NEW_BUILDINGS_PER_LOCATION
NAI|AI_MAX_PROVINCES_TO_INTEGRATE_PER_CABINET_MEMBER
NAI|AI_MAX_RECRUIT_DISTANCE_FROM_UNIT
NAI|AI_MAXIMUM_ARMY_VS_NAVY_BUDGET_ALLOCATION
NAI|AI_MAXIMUM_EXPECT_TOWN_RATIO
NAI|AI_MERCENARY_COST_UTILITY
NAI|AI_MIGRATION_THRESHOLD_FOR_DISEASED_LOCATIONS
NAI|AI_MILITARY_ARMY_ASSIGNMENT_PROXIMITY_FACTOR
NAI|AI_MILITARY_ASSIGNMENT_PRIORITY_FACTOR
NAI|AI_MILITARY_NAVY_ASSIGNMENT_PROXIMITY_FACTOR
NAI|AI_MILITARY_TACTICS_UTILITY
NAI|AI_MIN_ALLOWED_URBANIZE_FOOD_LOCATION_RATIO
NAI|AI_MIN_COUNTRY_RANK
NAI|AI_MIN_DIPLOMATS_TO_MAINTAIN_BEFORE_IMPROVING
NAI|AI_MINIMUM_AUXILIARY_RATIO
NAI|AI_MINIMUM_TRADE_SIZE
NAI|AI_MISSION_CURRENCY_TARGET_UTILITY_MODIFIER_LESS
NAI|AI_MISSION_CURRENCY_TARGET_UTILITY_MODIFIER_MORE
NAI|AI_MISSION_LOCATION_TARGET_UTILITY_VALUE
NAI|AI_MONTHLY_DIPLOMATS_THRESHOLD_TO_BUILD_OPINION
NAI|AI_NAVAL_INVASION_PORT_PREFERENCE
NAI|AI_NAVAL_INVASION_THREAT_WEIGHT
NAI|AI_NAVAL_PERFORMANCE_PATHFIND_DISTANCE_THRESHOLD
NAI|AI_NAVAL_RETREAT_MORALE_THRESHOLD
NAI|AI_NAVAL_RETREAT_STRENGTH_RATIO
NAI|AI_NORMAL_SATISFACTION_TARGET
NAI|AI_NUM_EXPANSION_TARGETS
NAI|AI_ONGOING_CITY_UPGRADE_MULT
NAI|AI_OVERLAPPING_ZOC_PENALTY_FACTOR
NAI|AI_PARLIAMENT_LAW_CHANGE_SCORE_THRESHOLD
NAI|AI_PEACE_CHECK_DAYS
NAI|AI_PERFORMANCE_ATTACH_UNIT_MAX_DISTANCE
NAI|AI_PERFORMANCE_BUREAUCRACY_MONTHS_BETWEEN_UPDATES
NAI|AI_PERFORMANCE_CABINET_ACTION_AREA_SAMPLE_SIZE
NAI|AI_PERFORMANCE_CABINET_ACTION_LOCATION_SAMPLE_SIZE
NAI|AI_PERFORMANCE_CABINET_ACTION_MONTHS_BETWEEN_UPDATES
NAI|AI_PERFORMANCE_CABINET_ACTION_PROVINCE_SAMPLE_SIZE
NAI|AI_PERFORMANCE_ESTATE_PRIVILEGES_MONTHS_BETWEEN_UPDATES
NAI|AI_PERFORMANCE_ESTATE_PRIVILEGES_UNUSED_TAX_MONTHS_BETWEEN_UPDATES
NAI|AI_PERFORMANCE_EVALUATE_CITY_UPGRADES_MINIMUM
NAI|AI_PERFORMANCE_EVALUATE_CITY_UPGRADES_RATIO
NAI|AI_PERFORMANCE_EVALUATE_MARKET_MINIMUM_PER_BUILDING
NAI|AI_PERFORMANCE_EVALUATE_MARKET_RATIO_PER_BUILDING
NAI|AI_PERFORMANCE_EXPORT_PRICE_DIFF
NAI|AI_PERFORMANCE_NAVAL_NODE_LIMIT_PER_DISTANCE
NAI|AI_PERFORMANCE_NODE_LIMIT_BASE
NAI|AI_PERFORMANCE_NODE_LIMIT_PER_DISTANCE
NAI|AI_PERFORMANCE_PATHFIND_DISTANCE_THRESHOLD
NAI|AI_PERFORMANCE_POLICIES_MONTHS_BETWEEN_UPDATES
NAI|AI_PERFORMANCE_REFORMS_MONTHS_BETWEEN_UPDATES
NAI|AI_PERFORMANCE_SAMPLE_SIZE
NAI|AI_PERFORMANCE_SCHOLARS_MONTHS_BETWEEN_UPDATES
NAI|AI_PERFORMANCE_TECH_QUEUE_SIZE
NAI|AI_PERFORMANCE_TRADE_ATTEMPT_PER_GOOD
NAI|AI_PERFORMANCE_TRADE_PROFIT_PER_WEIGHT_CUTOFF
NAI|AI_PERFORMANCE_TRADE_RANGE_SCALE_CUTOFF
NAI|AI_PERFORMANCE_UTILITY_LOCATIONS_TO_SAMPLE
NAI|AI_POP_FOOD_CONSUMPTION_MODIFIER_UTILITY
NAI|AI_POPULATION_PROPAGATION_UTIL
NAI|AI_POWER_PROJECTION_UTIL_FROM_COLONIZATION
NAI|AI_PREEMPTIVE_SPECIALIZATION_BONUS
NAI|AI_PRIVILEGE_LONG_MODIFIER_TRESHOLD
NAI|AI_PROFIT_MARGIN_TARGET
NAI|AI_PROFITABILITY_THRESHOLD_FOR_MISSING_GOODS_UTIL
NAI|AI_PROVINCE_DEFINITION_MAX_URBANIZATION
NAI|AI_PROVINCE_FOOD_STOCKPILE_UTILITY
NAI|AI_PROXIMITY_CANDIDATE_MIGRATION_UTIL
NAI|AI_PROXIMITY_CANDIDATE_RANK_UPGRADE_UTIL
NAI|AI_PROXIMITY_CANDIDATE_ROAD_CONNECTION_UTIL
NAI|AI_PROXIMITY_CANDIDATE_UPDATE_CHANCE
NAI|AI_PROXIMITY_SOURCE_MINIMUM_DISTANCE
NAI|AI_REASSIGN_UNIT_THRESHOLD
NAI|AI_REBEL_JOIN_THRESHOLD_IMPORTANCE
NAI|AI_REBEL_LEAVE_THRESHOLD_IMPORTANCE
NAI|AI_RECENT_WAR_MONTHS
NAI|AI_RECOVER_MORALE_THRESHOLD
NAI|AI_REDEEM_BONDS_UPDATE_MONTHS
NAI|AI_REDUCE_ANTAGONISM_OBJECTIVE_SCORE
NAI|AI_REINFORCE_BATTLE_DISTANCE_LIMIT
NAI|AI_REINFORCE_BATTLE_SIEGE_ACCUMULATION_LIMIT
NAI|AI_REINFORCE_BATTLE_STRENGTH_HELPER_TRESHOLD
NAI|AI_REINFORCE_BATTLE_STRENGTH_TRESHOLD
NAI|AI_REINFORCE_ONGOING_BATTLE_DISTANCE
NAI|AI_RELEASE_SUBJECT_AREA_MINIMUM_SIZE
NAI|AI_REMOVE_BUREAUCRACY_THRESHOLD
NAI|AI_REQUIRED_MANPOWER_SURPLUS_MARGIN
NAI|AI_REQUIRED_SAILORS_SURPLUS_MARGIN
NAI|AI_RESEARCH_SPEED_UTILITY
NAI|AI_RETREAT_DICE_MARGIN
NAI|AI_RETREAT_DICE_MARGIN_SIEGE_RAIDER
NAI|AI_RETREAT_DICE_MORALE_THRESHOLD
NAI|AI_RETREAT_FLANK_MORALE_THRESHOLD
NAI|AI_REVOKE_CORES_DESIRE_MULT
NAI|AI_REVOKE_PRIVILEGE_COST_MODIFIER_UTILITY
NAI|AI_REVOKE_PRIVILEGE_STABILITY_THRESHOLD
NAI|AI_RGO_FALLING_PRICE_PENALTY_THRESHOLD
NAI|AI_RGO_FALLING_PRICE_UTILITY_FACTOR
NAI|AI_RGO_PRICE_TREND_WINDOW
NAI|AI_RGO_PRODUCTION_EFFICIENCY_UTIL
NAI|AI_RGO_SIZE_PRICE_UTIL
NAI|AI_RIVAL_THREAT_THRESHOLD
NAI|AI_RIVAL_WARY_SCORE_MULTIPLIER
NAI|AI_RIVAL_WARY_THRESHOLD
NAI|AI_ROAD_TAX_ESTIMATE_MULTIPLIER
NAI|AI_SATISFACTION_DECAY_UTILITY
NAI|AI_SATISFACTION_RECOVERY_UTILITY
NAI|AI_SAVING_BUREAUCRACY_MAINETANCE_VALUE
NAI|AI_SAVING_MODE_ALLOWED_INFLATION_MODIFIER_HIGH
NAI|AI_SAVING_MODE_ALLOWED_INFLATION_MODIFIER_LOW
NAI|AI_SAVING_MODE_COLONIAL_MAINTENANCE
NAI|AI_SAVING_MODE_CULTURAL_MAINTENANCE
NAI|AI_SAVING_MODE_EXPLORATION_MAINTENANCE
NAI|AI_SAVING_MODE_GOVERNMENT_CRITICAL_POWER_THRESHOLD
NAI|AI_SAVING_MODE_GOVERNMENT_POWER_THRESHOLD
NAI|AI_SAVING_MODE_HIGH_GOVERNMENT_POWER_GROWTH
NAI|AI_SAVING_MODE_HIGH_STABILITY_GROWTH
NAI|AI_SAVING_MODE_LOW_GOVERNMENT_POWER_GROWTH
NAI|AI_SAVING_MODE_LOW_STABILITY_GROWTH
NAI|AI_SAVING_MODE_MONTHS_TO_REPAY_DEBT
NAI|AI_SAVING_MODE_SATISFACTION_TARGET
NAI|AI_SAVING_MODE_STABILITY_THRESHOLD
NAI|AI_SAVING_MODE_VERY_LOW_GOVERNMENT_POWER_GROWTH
NAI|AI_SCRIPTED_OBJECTIVE_INTERACTION_SCORE_BONUS
NAI|AI_SELL_BONDS_NEGATIVE_BALANCE_MONTHS
NAI|AI_SPECIALIZE_TOWN_CONTROL_THRESHOLD
NAI|AI_SPECIALIZE_TOWN_MARKET_ACCESS_THRESHOLD
NAI|AI_STABILITY_INHERENT_UTILITY
NAI|AI_STABILITY_LINEAR_INHERENT_UTILITY
NAI|AI_STABILITY_LOWER_LIMIT
NAI|AI_STEAL_MERCHANT_CAPACITY_PROFIT_MARGIN
NAI|AI_STEAL_MERCHANT_CAPACITY_RATIO
NAI|AI_STICK_TO_SIEGE_TIME_FACTOR
NAI|AI_STRAIT_DISTANCE_TO_ENEMY_THRESHOLD
NAI|AI_SUBJECTS_LOYALTY_UTILITY
NAI|AI_SUBJUGATION_OBJECTIVE_MAX_ALLOWED
NAI|AI_SUBJUGATION_OBJECTIVE_MONTHLY_CHANCE
NAI|AI_SUPPLY_LIMIT_TARGET
NAI|AI_SUPPORT_ARMIES_DESIRED_STRENGTH_FACTOR
NAI|AI_SUPPORT_ARMIES_POWER_DESIRED_FACTOR
NAI|AI_SUPPORT_ARMIES_POWER_NEEDED_FACTOR
NAI|AI_TAXBASE_PROPAGATION_UTIL
NAI|AI_TERRAIN_EFFECTIVENESS_FLOOR
NAI|AI_TERRAIN_RETREAT_THRESHOLD
NAI|AI_THREAT_STRENGTH_THRESHOLD
NAI|AI_THREAT_TOO_HIGH_THRESHOLD
NAI|AI_TOO_STRONG_ALLY
NAI|AI_TOO_WEAK_ALLY
NAI|AI_TOWN_RATIO_PRODUCTION_EFFICIENCY_UTIL
NAI|AI_TOWN_RIGHTS_COOLDOWN
NAI|AI_TOWN_RIGHTS_MIN_UTILITY
NAI|AI_TRADE_ORDER_MAX_MONTHLY_CAPACITY_INCREASE
NAI|AI_TRADE_SURPLUS_CUSHION_FULL_COVERAGE
NAI|AI_TRADE_SURPLUS_CUSHION_PROFIT_UTILITY_FACTOR
NAI|AI_TRANSPORT_STRENGTH_THRESHOLD_PER_DISTANCE
NAI|AI_TRUE_TOLERANCE_UTILITY
NAI|AI_UNINTEGRATED_LAND_EXPANSION_PENALTY
NAI|AI_UNINTEGRATED_LAND_EXPANSION_PENALTY_MINIMUM
NAI|AI_UNIT_CATEGORY_POWER_UTILITY
NAI|AI_UNIT_CATEGORY_WEIGHT_FROM_POWER
NAI|AI_UNLOCK_BUILDING_ADVANCE_UTIL
NAI|AI_UNLOCK_BUILDING_ADVANCE_UTIL_PER_UPGRADE
NAI|AI_UNLOCK_LEVY_SCORE
NAI|AI_UNLOCK_PM_ADVANCE_UTIL
NAI|AI_UNLOCK_SPECIAL_UNIT_FACTOR
NAI|AI_UNLOCK_UNIT_QUALITY_SCORE
NAI|AI_UNLOCK_UNIT_SCORE_PER_AGE
NAI|AI_UPGRADE_BUILDING_UTILITY
NAI|AI_UPGRADE_CITY_COASTAL_POPULATION_UTILITY
NAI|AI_UPGRADE_CITY_LOW_CURRENT_SAILORS_THRESHOLD
NAI|AI_UPGRADE_CITY_LOW_MANPOWER_UTILITY
NAI|AI_UPGRADE_CITY_LOW_MONTHLY_SAILORS_THRESHOLD
NAI|AI_UPGRADE_CITY_LOW_SAILORS_UTILITY
NAI|AI_UPGRADE_CITY_POPULATION_UTILITY
NAI|AI_UPGRADE_CITY_PROVINCE_POPULATION_UTILITY
NAI|AI_USE_CONQUER_CB_FACTOR
NAI|AI_UTILITY_MARGIN_REQUIRED_TO_REOPEN_BUILDING
NAI|AI_UTILITY_PER_CAPITA_BASE_EMPLOYMENT
NAI|AI_UTILITY_PER_CAPITA_THRESHOLD
NAI|AI_VALUE_CREATION_UTILITY
NAI|AI_VERY_SMALL_TARGET_MULTIPLIER
NAI|AI_VERY_SMALL_TARGET_THRESHOLD
NAI|AI_WAIT_FOR_JOINING_UNIT_STRENGTH_THRESHOLD
NAI|AI_WAR_EXHAUSTION_EXPANSION_PENALTY
NAI|AI_WELFARE_IMPORT_PROFIT_CUTOFF
NAI|ALLIANCE_CONQUEST_FACTOR
NAI|ALLIANCE_SUBJUGATION_FACTOR
NAI|ARMY_LEVY_SIZE_IMPORTANCE
NAI|AVERAGE_FRONTAGE
NAI|AVOID_BATTLES_PATHFIND_CONFRONT_FACTOR
NAI|BASE_FORT_LEVEL_BENEFIT_SCALAR
NAI|BASE_ZOC_BENEFIT_SCALAR
NAI|BATTLE_WIN_CHANCE_ADMIRAL_SKILL_FACTOR
NAI|BATTLE_WIN_CHANCE_ENEMY_BIAS
NAI|BATTLE_WIN_CHANCE_GENERAL_MIL_FACTOR
NAI|BATTLE_WIN_CHANCE_SENSITIVITY
NAI|BUILDING_LOW_PRODUCTION_EFFICIENCY_IMPACT_ON_RGO
NAI|BUILDING_THRESHOLD_FACTOR
NAI|CARPET_SIEGE_CONFRONT_FACTOR
NAI|CARPET_SIEGE_MAX_ARMIES
NAI|CARPET_SIEGE_REQUIRED_WIN_CHANCE
NAI|CARPET_SIEGE_SEARCH_DEPTHS
NAI|CHANCE_OF_EXPANSION_AGGRESSIVENESS_SCALE
NAI|CHANGE_RELIGION_THRESHOLD
NAI|COLONY_DISEASE_UTILITY_PENALTY
NAI|COLONY_GOODS_PRICE_UTILITY_MODIFIER
NAI|COLONY_LOCATION_POPULATION_PENALTY_MODIFIER
NAI|COLONY_LOCATION_POPULATION_UTILITY_MODIFIER
NAI|COLONY_NEIGHBORING_CHARTER_UTILITY_BONUS
NAI|COLONY_NEIGHBORING_UTILITY_BONUS
NAI|COLONY_OWNED_AREA_UTILITY_MODIFIER
NAI|COLONY_POP_THRESHOLD
NAI|COLONY_REGION_COMPLETION_UTILITY_BONUS
NAI|COMMON_LANGUAGE_PREFERENCE_BASE
NAI|COMMON_LANGUAGE_PREFERENCE_FACTOR
NAI|CONQUER_DESIRE_ACCEPTED_CULTURE_BONUS
NAI|CONQUER_DESIRE_AREA_COMPLETE_BONUS
NAI|CONQUER_DESIRE_AREA_RAMP_START
NAI|CONQUER_DESIRE_BASE_SCORE
NAI|CONQUER_DESIRE_CAPITAL_REGION_BONUS
NAI|CONQUER_DESIRE_CB_BONUS
NAI|CONQUER_DESIRE_CITY_BONUS
NAI|CONQUER_DESIRE_COASTAL_BONUS
NAI|CONQUER_DESIRE_COMMON_LANGUAGE_BONUS
NAI|CONQUER_DESIRE_CORE_BONUS
NAI|CONQUER_DESIRE_DISTANCE_FLOOR
NAI|CONQUER_DESIRE_DISTANCE_FLOOR_NEAR_HOME
NAI|CONQUER_DESIRE_DISTANCE_LOOSEN_FACTOR
NAI|CONQUER_DESIRE_DISTANCE_TAIL_DECAY
NAI|CONQUER_DESIRE_DISTANCE_TAIL_FLOOR
NAI|CONQUER_DESIRE_DYNASTIC_MARRIAGE_MULT
NAI|CONQUER_DESIRE_DYNASTIC_UNION_MULT
NAI|CONQUER_DESIRE_EXCLAVED_BONUS
NAI|CONQUER_DESIRE_HEATHEN_BONUS
NAI|CONQUER_DESIRE_HERETIC_BONUS
NAI|CONQUER_DESIRE_POPULATION_FACTOR
NAI|CONQUER_DESIRE_REGION_BONUS
NAI|CONQUER_DESIRE_REGION_RAMP_START
NAI|CONQUER_DESIRE_SAME_CULTURE_BONUS
NAI|CONQUER_DESIRE_TAX_BASE_FACTOR
NAI|CONQUER_DESIRE_THREAT_MAX
NAI|CONQUER_DESIRE_THREAT_MIN
NAI|CONSTRUCTION_GOODS_OVERPRICED_UTILITY_FACTOR
NAI|CONSTRUCTION_GOODS_SHORTAGE_MAX_UTILITY_FACTOR
NAI|CONSTRUCTION_GOODS_SHORTAGE_UTILITY_FACTOR
NAI|COURT_LANGUAGE_NEGATIVE_CULTURE_OPINION_FACTOR
NAI|COURT_LANGUAGE_OVERLORDS_COURT_LANGAUGE_MODIFIER
NAI|COURT_LANGUAGE_POWER_DIFFERENCE_NEEDED
NAI|CREDIT_AUTOMATION_LOAN_COVERAGE_MONTHS
NAI|CURRENCY_AMOUNT_BIAS_MONTHLY_DECAY
NAI|DEFAULT_AGGRESSIVENESS
NAI|DEFAULT_CHANCE_OF_EXPANSION
NAI|DEFAULT_LEVY_ARMY_PREFERENCE
NAI|DEFAULT_LEVY_NAVY_PREFERENCE
NAI|DEFAULT_MERCENARY_ARMY_PREFERENCE
NAI|DEFAULT_MERCENARY_NAVY_PREFERENCE
NAI|DEFAULT_REGULAR_ARMY_PREFERENCE
NAI|DEFAULT_REGULAR_NAVY_PREFERENCE
NAI|DISTANT_WAR_BORDER_DISTANCE
NAI|DISTANT_WAR_CONQUEST_FACTOR
NAI|DISTANT_WAR_SUBJUGATION_FACTOR
NAI|DYNASTIC_HEIRLESS_MARRIAGE_FACTOR
NAI|EARLY_PEACE_TIME_BASE
NAI|EARLY_PEACE_TIME_FACTOR
NAI|EARLY_PEACE_TIME_MONTHS
NAI|ESTATE_MAX_TAX_MODIFIER_UTILITY_IMPORTANCE
NAI|ESTATE_SATISFACTION_LEVY_THRESHOLD_IMPORTANCE
NAI|EXPANSION_SCORE_OPINION_FACTOR
NAI|EXPANSION_TARGET_SCORE_NEEDED_TO_KEEP
NAI|EXPANSION_TARGET_SCORE_NEEDED_TO_PICK
NAI|EXPECTED_WAR_SCORE_BASE
NAI|EXPLORATION_DISTANCE_BASE
NAI|EXPLORATION_GOLD_EFFECT
NAI|EXPLORATION_PREPARATION_TIME_UTILITY
NAI|EXPLORATION_UTILITY_LAND
NAI|EXPLORATION_UTILITY_SEA
NAI|FLEET_REPAIR_THRESHOLD
NAI|FOG_OF_WAR_FORGET_CHANCE
NAI|FOOD_NEGATIVE_IN_PROV_UTILITY
NAI|FOOD_STORAGE_TO_ESCORT_STRENGTH_RATIO
NAI|FORT_PROTECTION_BORDER_MULT
NAI|FORT_PROTECTION_CAPITAL_MULT
NAI|FORT_PROTECTION_LOCATION_MULT
NAI|FORT_PROTECTION_PROVINCE_CAPITAL_MULT
NAI|FORT_UTILITY_NO_MARKET_ACCESS
NAI|GO_LOOKING_FOR_FOOD_AMOUNT_IMPORTANCE
NAI|GO_LOOKING_FOR_FOOD_DISTANCE_IMPORTANCE
NAI|GO_LOOKING_FOR_FOOD_RANGE
NAI|GOVERNMENT_POWER_INHERENT_UTILITY
NAI|GRANT_PRIVILEGE_COOLDOWN
NAI|GRANT_PRIVILEGE_UNUSED_TAX_COOLDOWN
NAI|GUARANTEEING_CONQUEST_FACTOR
NAI|GUARANTEEING_SUBJUGATION_FACTOR
NAI|HEAVILY_OUTNUMBERED_RATIO
NAI|HOW_MUCH_WE_CARE_ABOUT_PRIVATEERING_ENEMIES
NAI|HOW_MUCH_WE_CARE_ABOUT_PRIVATEERING_FRIENDS
NAI|HOW_MUCH_WE_CARE_ABOUT_PRIVATEERING_MERCHANT_POWER
NAI|HOW_MUCH_WE_CARE_ABOUT_PRIVATEERING_NEUTRALS
NAI|HOW_MUCH_WE_CARE_ABOUT_PRIVATEERING_RIVALS
NAI|HUNT_ARMIES_AI_CAPITAL_VALUE
NAI|HUNT_ARMIES_AI_ENEMY_VALUE_FACTOR
NAI|HUNT_ARMIES_AI_MAX_DISTANCE
NAI|HUNT_ARMIES_AI_MAX_NUM_OBJECTIVES
NAI|HUNT_ARMIES_AI_PROVINCE_CAPITAL_VALUE
NAI|HUNT_ARMIES_AI_RADIUS_BUFFER
NAI|HUNT_ARMIES_AI_REACHABLE_FACTOR
NAI|HUNT_ARMIES_AI_WAR_GOAL_VALUE
NAI|HUNT_ARMIES_CONFRONT_FACTOR
NAI|HUNT_ARMIES_DESIRED_STRENGTH_MULT
NAI|HUNT_ARMIES_MAX_RADIUS
NAI|HUNT_ARMIES_MAX_SPLINTERS
NAI|HUNT_ARMIES_PRESENCE_RADIUS
NAI|HUNT_ARMIES_STAY_PRIO
NAI|HUNT_ARMIES_WIN_CHANCE_SPLIT
NAI|HUNT_NAVIES_DESIRED_STRENGTH_MULT
NAI|IDEAL_WARSCORE_DIFFERENCE_THRESHOLD_TO_CONSIDER_PEACE
NAI|INITIATIVE_COMBAT_STRENGTH_FACTOR
NAI|INPUT_GOODS_SHORTAGE_UTILITY_FACTOR
NAI|LANGUAGE_DEAD_BASE_FACTOR
NAI|LAW_TARGET_UTILITY_VALUE
NAI|LEVY_ARMY_PREFERENCE_FACTOR
NAI|LEVY_NAVY_PREFERENCE_FACTOR
NAI|LITURGICAL_LANGUAGE_POWER_DIFFERENCE_NEEDED
NAI|LOCAL_POPULATION_IMPORTANCE
NAI|LOCAL_PROXIMITY_SOURCE_DESIRE
NAI|LOCATION_BORDER_DISTANCE_RELEVANCE_THRESHOLD
NAI|LOCATION_CITY_RELIGION_PERCENTAGE_FACTOR
NAI|LOCATION_POP_PROMOTION_SPEED_FACTOR
NAI|LOCATION_POP_PROMOTION_SPEED_FACTOR_SOLDIERS
NAI|LOCATION_POP_PROMOTION_SPEED_FACTOR_TRIBESMEN
NAI|LOCATION_RELIGION_PERCENTAGE_FACTOR
NAI|MARKET_ACCESS_IMPORTANCE
NAI|MARKET_FLIPPING_IMPORTANCE
NAI|MARKET_OWNING_IMPORTANCE
NAI|MARKET_TAX_BASE_REFERENCE
NAI|MAX_ALLIES_TO_PICK_AGAINST_ENEMIES
NAI|MAX_ALLOWED_INFLATION
NAI|MAX_CONTROL_DESIRE_PER_PROFIT
NAI|MAX_LOAN_FOR_TROOPS
NAI|MAX_LOANS_FOR_MERCS
NAI|MAX_RECRUIT_DISTANCE
NAI|MAX_VALUE_SAMPLES_FOR_TARGETTED_ACTIONS
NAI|MAXIMUM_ALLOWED_NUMBER_OF_EACH_OBJECTIVE
NAI|MAXIMUM_ALLOWED_SIDE_OBJECTIVES
NAI|MAXIMUM_LOCAL_CONTROL_MAXIMUM_VALUE
NAI|MAXIMUM_LOCAL_PROXIMITY_MAXIMUM_VALUE
NAI|MAXIMUM_MANPOWER_MAXIMUM_VALUE
NAI|MAXIMUM_SAILORS_MAXIMUM_VALUE
NAI|MERCENARY_ARMY_PREFERENCE_FACTOR
NAI|MERCENARY_ARMY_PREFERENCE_SMALL_ALLY_FACTOR
NAI|MERCENARY_ARMY_PREFERENCE_SMALL_ALLY_IGNORE_THERSHOLD
NAI|MERCENARY_ARMY_PREFERENCE_SMALL_ALLY_THRESHOLD
NAI|MERCENARY_NAVY_PREFERENCE_FACTOR
NAI|MERCENARY_NAVY_PREFERENCE_SMALL_ALLY_FACTOR
NAI|MERCENARY_NAVY_PREFERENCE_SMALL_ALLY_IGNORE_THERSHOLD
NAI|MERCENARY_NAVY_PREFERENCE_SMALL_ALLY_THRESHOLD
NAI|MERCHANT_CAPACITY_GOLD_RELATION_FACTOR
NAI|MILITARY_ACCESS_MAX_OBJECTIVES
NAI|MIN_MONTHS_BETWEEN_REJECTED_OFFERS
NAI|MINIMUM_GALLEY_THRESHOLD
NAI|MINIMUM_MONTHS_BETWEEN_EXPANSION
NAI|MINIMUM_WAR_SCORE_TO_CONSIDER_DEFEAT
NAI|MINIMUM_WIN_CHANCE_TO_CONSIDER_DEFEAT
NAI|MISSING_MILITARY_GOODS_UTILITY_FACTOR
NAI|MONTHLY_CONTROL_MAXIMUM_VALUE
NAI|MONTHLY_INFLATION_COST_PER_TAX_BASE
NAI|MONTHLY_MANPOWER_PER_BASE_TAX_REFERENCE
NAI|MONTHLY_MIGRATION_UTILITY_MODIFIER
NAI|MONTHLY_SAILORS_DESIRE_FACTOR
NAI|MONTHLY_SAILORS_MAXIMUM_VALUE
NAI|MONTHLY_SAILORS_PER_BASE_TAX_REFERENCE
NAI|MONTHS_TO_WAIT_BEFORE_DECLARING_IO_WARS
NAI|MONTHS_TO_WAIT_FOR_CASUS_BELLI
NAI|MONTHS_TO_WAIT_FOR_MAINTENANCE
NAI|MORE_COLONIES_UTILITY_MODIFIER
NAI|MOVE_CAPITAL_CURRENT_CAPITAL_AREA_SCORE_FACTOR
NAI|MOVE_CAPITAL_LOCATION_RANK_FACTOR
NAI|MOVE_CAPITAL_POPULATION_FACTOR
NAI|MOVE_CAPITAL_TAX_BASE_FACTOR
NAI|MOVE_CAPITAL_TOTAL_LOCATIONS_THRESHOLD
NAI|MOVEMENT_SPEED_FACTOR
NAI|NAVAL_SUPPLY_RANGE
NAI|NAVY_COMPARABILITY_RATIO
NAI|NAVY_LEVY_SIZE_IMPORTANCE
NAI|NO_CASUS_BELLI_AND_NO_PARLIAMENT_CONQUEST_FACTOR
NAI|NO_CASUS_BELLI_CONQUEST_FACTOR
NAI|NO_CASUS_BELLI_SELECTION_PENALTY
NAI|NUM_PRIVILEGES_QUADRATIC_UTILITY_PENALTY
NAI|OFFER_MINIMUM_MONTHS
NAI|ONGOING_EXPLORATION_UTILITY_PENALTY
NAI|OPINION_IMPORTANCE
NAI|ORGANIZATION_WAR_WIN_CHANCE_TO_START
NAI|OUTNUMBERED_BATTLE_ADVANTAGE
NAI|OUTNUMBERED_ENTHUSIASM_WEIGHT
NAI|OUTNUMBERED_SEPARABLE_WEIGHT
NAI|OUTNUMBERED_TERRAIN_BONUS_MIN
NAI|PARLIAMENT_CALLED_TARGET_UTILITY_VALUE
NAI|PARLIAMENT_IN_SESSION_EXPANSION_CHECK_MULTIPLIER
NAI|PARLIAMENT_IN_SESSION_MONTHS_BETWEEN_WARS_MULTIPLIER
NAI|PARLIAMENT_SUPPORT_TARGET_UTILITY_MODIFIER
NAI|PEACE_ANNUL_ALLIANCE_FACTOR
NAI|PEACE_ANNUL_ALLIANCE_FUTURE_WAR_FACTOR
NAI|PEACE_ANNUL_GUARANTEED_FACTOR
NAI|PEACE_ANNUL_GUARANTEEING_FACTOR
NAI|PEACE_ANNUL_GUARANTEEING_FUTURE_WAR_FACTOR
NAI|PEACE_BECOME_JUNIOR_PARTNER_FACTOR
NAI|PEACE_CEDE_CITY_BASE_MULTIPLIER
NAI|PEACE_CEDE_CITY_REVOLT_WAR
NAI|PEACE_CEDE_PROVINCE_ALLY_DESIRE_BASE
NAI|PEACE_CEDE_PROVINCE_ALLY_DESIRE_OUR_CONQUER_DESIRE_FACTOR
NAI|PEACE_CEDE_PROVINCE_GORE_FACTOR
NAI|PEACE_DEAL_ADDITIONAL_INTEGRATION_LIMIT
NAI|PEACE_DEAL_BASE_CONTRIBUTION
NAI|PEACE_DEAL_CONTRIBUTION_BASE_MODIFIER
NAI|PEACE_DEAL_CONTRIBUTION_NEGOTIATION_POWER_FACTOR
NAI|PEACE_DEAL_CONTRIBUTION_OPINION_FACTOR
NAI|PEACE_DEAL_CONTRIBUTION_PARTICIPATION_FACTOR
NAI|PEACE_DEAL_CONTRIBUTION_TAX_BASE_FACTOR
NAI|PEACE_DEAL_INTEGRATION_LIMIT_MULTIPLIER
NAI|PEACE_DEAL_PROMISED_LAND_GUARANTEED_PARTICIPATION
NAI|PEACE_GOLD_REVOLT_WAR
NAI|PEACE_KNAPSACK_EXTRAS
NAI|PEACE_KNAPSACK_EXTRAS_MAX
NAI|PEACE_MAKE_SUBJECT_AS_ALLY
NAI|PEACE_MAKE_SUBJECT_BASE_FACTOR
NAI|PEACE_MAKE_SUBJECT_OTHER_DOMINANT_CULTURE
NAI|PEACE_MAKE_SUBJECT_OTHER_DOMINANT_RELIGION
NAI|PEACE_MAKE_SUBJECT_OVER_LIMIT
NAI|PEACE_MAKE_SUBJECT_REVOLT_WAR
NAI|PEACE_MAKE_SUBJECT_TOO_MUCH_TO_INTEGRATE
NAI|PEACE_MILITARY_ACCESS_NEIGBOURS_FACTOR
NAI|PEACE_MILITARY_ANTI_PIRACY_LOCATIONS_FACTOR
NAI|PEACE_MILITARY_FLEET_BASING_AREAS_FACTOR
NAI|PEACE_OFFER_ACCEPTANCE_THRESHOLD
NAI|PEACE_OFFER_ALLY_DEFAULT_FAIRNESS
NAI|PEACE_OFFER_ALLY_LEAVE_WAR_ENTHUSIASM
NAI|PEACE_OFFER_ALLY_NOT_ENOUGH_TO_CARE_THRESHOLD
NAI|PEACE_OFFER_MISSING_IMPORTANT_TREATIES_STRENGTH_COMPARISON_MULT
NAI|PEACE_OFFER_OCCUPATION_PERCENTAGE_THRESHOLD
NAI|PEACE_OFFER_SEND_PEACE_ENEMY_STRENGTH_FACTOR
NAI|PEACE_OFFER_TOO_MUCH_ALLY_WARSCORE_THRESHOLD
NAI|PEACE_OFFER_WAR_ENTHUSIASM_STALE_WAR
NAI|PEACE_OFFER_WAR_ENTHUSIASM_THRESHOLD
NAI|PEACE_OFFER_WAR_SCORE_THRESHOLD
NAI|PEACE_OFFER_WARSCORE_PERCENTAGE_THRESHOLD
NAI|PEACE_RELEASE_COUNTRY_CUT_RIVAL_FACTOR
NAI|PEACE_RELEASE_COUNTRY_FUTURE_CONQUEST_FACTOR
NAI|PEACE_RELEASE_COUNTRY_GORE_FACTOR
NAI|PEACE_RELEASE_COUNTRY_RIVAL_FACTOR
NAI|PEACE_RELEASE_COUNTRY_STRENGTH_REQUIREMENT
NAI|PEACE_RELEASE_SUBJECT_CUT_RIVAL_FACTOR
NAI|PEACE_RELEASE_SUBJECT_FUTURE_CONQUEST_FACTOR
NAI|PEACE_RELEASE_SUBJECT_RIVAL_FACTOR
NAI|PEACE_RELEASE_SUBJECT_STRENGTH_REQUIREMENT
NAI|PEACE_RM_CLOSER_TO_THRONE_FACTOR_DENOMINATOR
NAI|PEACE_RM_CLOSER_TO_THRONE_FACTOR_NUMERATOR
NAI|PEACE_RM_YOUTH_FACTOR_DENOMINATOR
NAI|PEACE_RM_YOUTH_FACTOR_NUMERATOR
NAI|PEACE_STALLED_WAR_THRESHOLD
NAI|PEASANT_BUILDING_IN_CITY_UTILITY_MULT
NAI|POLICY_TARGET_UTILITY_VALUE
NAI|POP_MISSING_GOODS_UTILITY_FACTOR
NAI|POP_SATISFACTION_IMPORTANCE
NAI|POP_SATISFACTION_IMPORTANCE_FOR_REVOLTS
NAI|POP_SATISFACTION_IMPORTANCE_TO_ESTATES
NAI|POTENTIAL_COALITION_MAX_SAFE_RELATIVE_STRENGTH
NAI|POWER_BALANCE_AGGRESSIVENESS_FACTOR
NAI|POWERBALANCE_NEEDED_FOR_EARLY_IO_WAR
NAI|POWERBALANCE_NEEDED_FOR_IO_WAR
NAI|PRIVATEER_TRADE_COUNT_FACTOR
NAI|PRIVATEERING_MERCHANT_POWER_HALF_LIFE_MIN
NAI|PROFITABLE_EXPORT_GOODS_REDUCE_PRICE_UTILITY_FACTOR
NAI|PROFITABLE_EXPORT_GOODS_UTILITY_FACTOR
NAI|PROXIMITY_DESIRE_PER_MAX_CONTROL
NAI|PROXIMITY_NEIGHBOURS_ON_MAX_CONTROL
NAI|RANDOM_RANGE_OF_EXPANSION_SORTING_VALUES
NAI|RATIO_OVER_SUPPLY_TARGET_TO_SPLIT
NAI|RECRUITMENT_TIME_BASE_DAYS
NAI|RECRUITMENT_TIME_FACTOR
NAI|REGIMENT_RECRUITMENT_COST_FACTOR
NAI|REGULAR_ARMY_PREFERENCE_FACTOR
NAI|REGULAR_NAVY_PREFERENCE_FACTOR
NAI|RELEVANT_ARMY_MIN_RAW_STRENGTH
NAI|RELEVANT_NAVY_MIN_RAW_STRENGTH
NAI|REVOKE_PRIVILEGE_COOLDOWN
NAI|RIVAL_CONQUEST_FACTOR
NAI|RIVAL_SUBJUGATION_FACTOR
NAI|ROAD_MARKET_VALUE_FLOW_FACTOR
NAI|ROAD_MARKET_VALUE_FLOW_FACTOR_FOR_ESTATES
NAI|ROAD_TAX_RATE_ESTIMATE_FOR_ESTATES
NAI|ROYAL_MARRIAGE_CONQUEST_FACTOR
NAI|ROYAL_MARRIAGE_HEIR_WEIGHT
NAI|ROYAL_MARRIAGE_OTHER_WEIGHT
NAI|ROYAL_MARRIAGE_RULER_WEIGHT
NAI|ROYAL_MARRIAGE_SUBJUGATION_FACTOR
NAI|SAFE_AMOUNT_OF_ANTAGONISM
NAI|SAFE_AMOUNT_OF_WAR_EXHAUSTION
NAI|SAFE_THREAT_LEVEL_DEFEND_OBJECTIVE
NAI|SAFE_THREAT_LEVEL_DEFEND_OBJECTIVE_KEEP
NAI|SAFE_WIN_CHANCE_DEFEND_OBJECTIVE
NAI|SAFE_WIN_CHANCE_DEFEND_OBJECTIVE_KEEP
NAI|SELL_PROVINCE_DEBT_CAP
NAI|SELL_PROVINCE_DEBT_CASH_CAP
NAI|SELL_PROVINCE_FRACTURE_COUNTRY
NAI|SHIP_RECRUITMENT_COST_FACTOR
NAI|SUBJUGATION_EXPANSION_FACTOR
NAI|SUPPLY_DEPOT_RANGE
NAI|TARGET_SAFE_ANTAGONISM_FOR_AI
NAI|THREAT_CALCULATION_ANTAGONISM_DIVISOR
NAI|THREAT_CALCULATION_BASE_VALUE
NAI|THREAT_CALCULATION_OPINION_DIVISOR
NAI|THREAT_DANGEROUS_SCORE
NAI|TRADE_MARKETS_PER_DAY
NAI|TRANSFER_OCCUPATION_CONTROLLER_SCORE_BASE
NAI|TRANSFER_OCCUPATION_CONTROLLER_SCORE_MULTIPLIER
NAI|TRANSFER_OCCUPATION_OPINION_BIAS_MULTIPLIER
NAI|TRANSFER_OCCUPATION_RIVAL_MULTIPLIER
NAI|TRANSFER_OCCUPATION_WAR_LEADER_MULTIPLIER
NAI|TRANSFER_OCCUPATION_WAR_PARTICIPATION_BASE_SCORE
NAI|TRANSFER_OCCUPATION_WAR_PARTICIPATION_MULTIPLIER
NAI|UNBALANCED_FAVORS_ACCEPTANCE_MULT
NAI|USE_LEVIES_IN_WAR_WEIGHT_MULT
NAI|USE_MERCENARIES_IN_WAR_WEIGHT_MULT
NAI|USE_REGULARS_IN_WAR_WEIGHT_MULT
NAI|WAR_ALLY_DISTANCE_BASE
NAI|WAR_BALANCE_LEVIES_IMPORTANCE
NAI|WAR_BALANCE_LEVY_BOATS_IMPORTANCE
NAI|WAR_BALANCE_MANPOWER_IMPORTANCE
NAI|WAR_BALANCE_REGULARS_IMPORTANCE
NAI|WAR_BALANCE_SAILORS_IMPORTANCE
NAI|WAR_BALANCE_TAXBASE_IMPORTANCE
NAI|WAR_PLANNER_AUTOCALL_ATTACKER_FACTOR
NAI|WAR_PLANNER_CAN_CALL_ATTACKER_FACTOR
NAI|WAR_PLANNER_CAN_CALL_DEFENDER_FACTOR
NAI|WAR_WIN_CHANCE_SENSITIVITY
NAlertAudio|ALERT_APPEAR_BLACK
NAlertAudio|ALERT_APPEAR_BLUE
NAlertAudio|ALERT_APPEAR_DEFAULT
NAlertAudio|ALERT_APPEAR_GREEN
NAlertAudio|ALERT_APPEAR_ORANGE
NAlertAudio|ALERT_APPEAR_PURPLE
NAlertAudio|ALERT_APPEAR_RED
NAlertAudio|ALERT_APPEAR_YELLOW
NBlockadeGraphics|FINAL_SCALE
NBlockadeGraphics|OPACITY_ZOOM_STEP
NBlockadeGraphics|PORT_DISPLACEMENT
NBlockadeGraphics|SCALING_SPEED
NBlockadeGraphics|SCHEMATIC_NAME
NBorder|MAX_ZOOM_STEP_AREA
NBorder|MAX_ZOOM_STEP_BLOCKADED
NBorder|MAX_ZOOM_STEP_COUNTRY
NBorder|MAX_ZOOM_STEP_HIGHLIGHTED
NBorder|MAX_ZOOM_STEP_IMPASSABLE
NBorder|MAX_ZOOM_STEP_LOCATION
NBorder|MAX_ZOOM_STEP_PROVINCE
NBorder|MAX_ZOOM_STEP_SEA_LANE
NBorder|MAX_ZOOM_STEP_SELECTED
NBorder|MAX_ZOOM_STEP_WAR
NBorder|SPLINE_TESSELATION_MAX_ANGLE
NBorder|SPLINE_TESSELATION_MAX_DISTANCE
NCharacter|ADULT_AGE
NCharacter|AI_MAX_FEMALE_MARRIAGE_AGE
NCharacter|AI_MIN_MARRIAGE_AGE
NCharacter|ATTRIBUTE_IMPORTANCE_MULTIPLIER
NCharacter|BASE_AMOUNT_FOR_COUNTRY
NCharacter|CABINET_TRAIT_GAIN_CHANCE
NCharacter|CHILD_TRAIT_AGE
NCharacter|DYNASTY_HEAD_MARRY_AGE
NCharacter|DYNASTY_HEAD_MARRY_TARGET_MAX_AGE
NCharacter|DYNASTY_HEAD_MARRY_TARGET_MIN_AGE
NCharacter|EDUCATION_AGE
NCharacter|EXPLORER_EXTRA_LIFE
NCharacter|HEIR_ATTRIBUTE_IMPORTANCE
NCharacter|HEIR_OTHER_CHILD_ATTRIBUTE_IMPORTANCE
NCharacter|INCOMPETENT_AGE_THRESHOLD
NCharacter|INCOMPETENT_TOTAL_ABILITY_THRESHOLD
NCharacter|LEADER_COMBAT_TRAIT_GAIN_CHANCE
NCharacter|MAX_ABILITY_VALUE
NCharacter|MAX_ADOLESCENT_AGE
NCharacter|MAX_AGE_SETUP_ERROR_LOG
NCharacter|MAX_CHARACTER_AGE
NCharacter|MAX_CHILD_AGE
NCharacter|MAX_INFANT_AGE
NCharacter|MAX_PREGNANCY_AGE
NCharacter|MONTHLY_STAT_INCREASE_CHANCE_FOR_CHILD
NCharacter|OLD_AGE_MONTH_CHANCE
NCharacter|OTHER_CHARACTER_ATTRIBUTE_IMPORTANCE
NCharacter|PREGNANCY_AGE_THRESHOLD
NCharacter|PREGNANCY_CHANCE
NCharacter|PREGNANCY_FERTILITY_MAX_REDUCTION
NCharacter|PREGNANCY_FERTILITY_MIN_REDUCTION
NCharacter|RANDOM_CHARACTER_CHANCE_ACCEPTED_CULTURE_MULTIPLIER
NCharacter|RANDOM_CHARACTER_CHANCE_CULTURE_OPINION_MULTIPLIER
NCharacter|RANDOM_CHARACTER_CHANCE_PRIMARY_CULTURE_MULTIPLIER
NCharacter|RANDOM_CHARACTER_CHANCE_RELIGION_OPINION_MULTIPLIER
NCharacter|RANDOM_CHARACTER_CHANCE_TOLERATED_CULTURE_MULTIPLIER
NCharacter|RULER_ATTRIBUTE_IMPORTANCE
NCharacter|RULER_OTHER_CHILD_ATTRIBUTE_IMPORTANCE
NCharacter|YEARS_OF_RULING_FIRST_TRAIT
NCharacter|YEARS_OF_RULING_SECOND_TRAIT
NCharacter|YEARS_OF_RULING_THIRD_TRAIT
NCities|CULTURE_THRESSHOLD
NCities|GRID_TILE_MIN_RELATIVE_SIZE
NCities|GRID_TILE_SIZE
NCities|MAX_ACTIVE_SOUND_EFFECTS
NCities|MESH_GLOBAL_SCALE_FACTOR
NCityAudio|CONSTRUCTION_AUDIO_MAX_TIER
NCityAudio|CONSTRUCTION_AUDIO_MIN_TIER
NCityAudio|CONSTRUCTION_AUDIO_MODE
NCityAudio|CONSTRUCTION_DEFAULT_AUDIO_CATEGORY
NCityAudio|MAX_ZOOM_STEP
NCityAudio|SCHEMATIC_NAME
NCityGraphics|CITY_SAFE_GRID_RADIUS
NCityGraphics|COUNTRY_COLOR_BUILDING_PRIMARY_REPLACEMENT_OPACITY
NCityGraphics|COUNTRY_COLOR_BUILDING_SECONDARY_REPLACEMENT_OPACITY
NCityGraphics|COUNTRY_COLOR_BUILDING_TERCIARY_REPLACEMENT_OPACITY
NCityGraphics|CULL_FADE_RANGE
NCityGraphics|DECAL_CULL_SCREEN_PERCENTAGE
NCityGraphics|FLAG_LOCATOR_PREFIX
NCityGraphics|FLAG_LOOK_DIRECTION
NCityGraphics|FLAG_MESH_NAME
NCityGraphics|FLAG_POSITION
NCityGraphics|FLAG_SCALE
NCityGraphics|FLAG_TEXTURE_SIZE
NCityGraphics|IMPOSTOR_CENTERPIECE_SCALE
NCityGraphics|IMPOSTOR_EXCLUSIVE_SCALE
NCityGraphics|IMPOSTOR_FILLER_RADIUS
NCityGraphics|IMPOSTOR_FILLER_ROT_OFFSET
NCityGraphics|IMPOSTOR_FILLER_SCALE
NCityGraphics|IMPOSTOR_FILLER_SLOT_COUNT
NCityGraphics|IMPOSTOR_MOVING_STEP
NCityGraphics|IMPOSTOR_ZOOM_STEP
NCityGraphics|INVISIBLE_CITY_TIME_THRESHOLD
NCityGraphics|LAKES_LAYERS
NCityGraphics|LOW_QUALITY_FLAG_CAMERA_ZOOM_LEVEL
NCityGraphics|LOW_QUALITY_FLAG_TEXTURE_SIZE
NCityGraphics|MAX_LOCATIONS_REBUILT_BY_FRAME
NCityGraphics|MESH_CULL_FADE_RANGE
NCityGraphics|MESH_CULL_SCREEN_PERCENTAGE
NCityGraphics|POP_CURVE_SCALE_FACTORS
NCityGraphics|POP_CURVE_THRESHOLDS
NCityGraphics|ROAD_CULL_SCREEN_PERCENTAGE
NCityGraphics|TOOLTIP_ZOOM_LEVEL
NCityGraphics|WALL_BEZIER_POWER
NCityGraphics|WALL_HALF_WIDTH
NCityGraphics|ZOOM_OUT_STEP
NColony|BASE_COST
NColony|CONQUISTADOR_CONSTRUCTION_TIME
NColony|DEVELOPMENT_AT_NEW_COLONY
NColony|DISTANCE_COST_FACTOR
NColony|EXPEL_TRIBAL_BENEFIT_DURATION
NColony|EXPLORATION_BASE_COST
NColony|EXPLORATION_BASE_TIME
NColony|EXPLORATION_CONSTRUCTION_TIME
NColony|EXPLORATION_DISTANCE_TIME
NColony|LOCATION_MAX_POP_ALLOWED_FOR_COLONY
NColony|MAX_CHARTERS_IN_PROVINCE
NColony|POPULATION_COST_CAP
NColony|POPULATION_COST_FACTOR
NColony|POWER_PROJECTION_SPREAD
NColony|SAME_AREA_COST_FACTOR
NColony|SAME_REGION_COST_FACTOR
NCombatPrediction|CLEAR_VICTORY_THRESHOLD
NCombatPrediction|LEADER_CONTRIBUTION
NCombatPrediction|MORALE_CONTRIBUTION
NCombatPrediction|MORALE_THRESHOLD
NCombatPrediction|PROBABLE_VICTORY_THRESHOLD
NCombatPrediction|QUALITY_CONTRIBUTION
NCombatPrediction|QUALITY_THRESHOLD
NCombatPrediction|STRENGTH_CONTRIBUTION
NCombatPrediction|STRENGTH_THRESHOLD
NCombatPrediction|TERRAIN_CONTRIBUTION
NCombatPrediction|UNPREDICTABLE_SMALL_BATTLE_THRESHOLD
NCombat|ASSAULT_ATTACKER_LOSS
NCombat|ASSAULT_ATTACKER_MORALE_LOSS
NCombat|ASSAULT_DEFENDER_LOSS
NCombat|ASSAULT_DEFENDER_MORALE_LOSS
NCombat|ASSAULT_DICE_MODIFIER
NCombat|ASSAULT_WIDTH_LIMIT
NCombat|BASE_MORALE_DAMAGE
NCombat|BOMBARD_BASE_CHANCE
NCombat|BOMBARD_HOURS
NCombat|BREACH_REPAIR_PER_DAY
NCombat|COMBAT_BASE
NCombat|COMBAT_DAMAGE_MULT
NCombat|COMBAT_DICE_SIDE
NCombat|COMBAT_HOURLY_MORALE_TICK
NCombat|COMBAT_IMPRISONED_UNIT_DEATH_RATE
NCombat|COMBAT_MAX
NCombat|COMBAT_SPEED_SCALE
NCombat|DAYS_PER_SIEGE_PHASE
NCombat|DAYS_PER_SIEGE_PHASE_WITHOUT_FORT
NCombat|EXPERIENCE_GAIN
NCombat|FOOD_PERCENTAGE_LOST_AT_OCCUPATION
NCombat|FOOD_PERCENTAGE_LOST_AT_RETREAT
NCombat|GARRISON_AFTER_OCCUPATION
NCombat|HOURS_PER_PHASE
NCombat|INITIATIVE_BASE_CHANCE
NCombat|INITIATIVE_CHANCE_EACH
NCombat|INITIATIVE_CHANCE_HOURS
NCombat|INITIATIVE_CHANCE_MAX
NCombat|LAND_EXPERIENCE_DAMAGE_REDUCTION
NCombat|LAND_LEVY_COMBAT_IMPACT
NCombat|LAND_MORALE_DAMAGE_MODIFIER
NCombat|LAND_STRENGTH_DAMAGE_MODIFIER
NCombat|LAND_WAR_EXHAUSTION_FROM_LOSSES
NCombat|MAX_BREACH
NCombat|MAX_FRONTAGE_OVERSTACKING
NCombat|MAX_WAR_EXHAUSTION_FROM_BATTLE
NCombat|MIN_DAYS_PER_SIEGE_PHASE
NCombat|MINIMUM_COMBAT_DURATION
NCombat|MINIMUM_NAVAL_COMBAT_DURATION
NCombat|MORALE_COLLAPSE_THRESHOLD
NCombat|NAVAL_COMBAT_DAMAGED_SHIP_EXTRA_CAPTURE_SCALE
NCombat|NAVAL_COMBAT_DAMAGED_SHIP_SINK_CHANCE
NCombat|NAVAL_COMBAT_SHIP_STR_SINK_THRESHOLD
NCombat|NAVAL_EXPERIENCE_DAMAGE_REDUCTION
NCombat|NAVAL_LEVY_IMPACT
NCombat|NAVAL_LOW_MORALE_THRESHOLD
NCombat|NAVAL_MORALE_DAMAGE_MODIFIER
NCombat|NAVAL_RETREAT_CHANCE
NCombat|NAVAL_RETREAT_DAMAGE_THRESHOLD
NCombat|NAVAL_STRENGTH_DAMAGE_MODIFIER
NCombat|NAVAL_WAR_EXHAUSTION_FROM_LOSSES
NCombat|NAVY_OVERRUN_EXTRA_CAPTURE_CHANCE
NCombat|NOT_ENGAGED_MORALE_DAMAGE_MODIFIER
NCombat|NOT_ENGAGED_STRENGTH_DAMAGE_MODIFIER
NCombat|PRESTIGE_FROM_LAND
NCombat|PRESTIGE_FROM_NAVAL
NCombat|PRESTIGE_VS_RIVAL
NCombat|RETREAT_STRENGTH_DAMAGE
NCombat|RIVER_CROSSING_DICE
NCombat|SEA_LANDING_DICE
NCombat|SIEGE_BREACH_IMPACT
NCombat|SIEGE_BREACH_LOSS
NCombat|SIEGE_DAYS_PER_PHASE
NCombat|SIEGE_DEFENDER_DESERTION_IMPACT
NCombat|SIEGE_DEFENDER_DESERTION_LOSS
NCombat|SIEGE_DISEASE_IMPACT
NCombat|SIEGE_FOOD_SHORTAGE_IMPACT
NCombat|SIEGE_FOOD_SHORTAGE_LOSS
NCombat|SIEGE_MAX_FORT_LIMIT_BONUS
NCombat|SIEGE_MEMORY
NCombat|SIEGE_REGIMENTS_FOR_ARTILLERY
NCombat|SIEGE_SUPPLY_SHORTAGE_IMPACT
NCombat|SIEGE_SUPPLY_SHORTAGE_LOSS
NCombat|SIEGE_WATER_SHORTAGE_IMPACT
NCombat|SIEGE_WATER_SHORTAGE_LOSS
NCombat|SIEGE_WIN
NCombat|STRAIT_CROSSING_DICE
NCombat|TRADITION_GAIN_LAND
NCombat|TRADITION_GAIN_NAVAL
NCountry|AGE_RESEARCH_MODIFIER
NCountry|ALERT_HIGH_COMPLACENCY_VALUE
NCountry|ALERT_HIGH_DOOM
NCountry|ALERT_HIGH_WAR_EXHAUSTION
NCountry|ANNEX_BASE_COST
NCountry|ANNEX_COST_PER_LOCATION
NCountry|ARMY_LEVY_RECRUITMENT_TIME
NCountry|BASE_ESTATE_POWER_FROM_CABINET
NCountry|BASE_ESTATE_POWER_FROM_COMMAND
NCountry|BASE_RESEARCH_COST
NCountry|BASE_UNIQUE_RESEARCH_COST
NCountry|BUREAUCRACY_ENTRENCHMENT_QUOTE_PER_PHASE
NCountry|BUREAUCRACY_ENTRENCHMENT_YEARS_PER_PHASE
NCountry|CABINET_ACTION_SKILL_MODIFIER
NCountry|CAPITAL_MOVE_BASE_DAYS
NCountry|CAPITAL_MOVE_DISTANCE_FACTOR
NCountry|COLONIAL_CHARTER_MAX_POPS_TO_TAKE_LOCATION
NCountry|COLONIAL_CHARTER_MIN_POPS_TO_TAKE_LOCATION
NCountry|COLONIAL_CHARTER_PP_POP_TARGET_IMPACT
NCountry|COLONIAL_MIGRATION_DISTANCE_FACTOR
NCountry|COLONIAL_POWER_PROJECTION_THRESHOLD_TO_START
NCountry|COUNTRIES_GETTING_SCORE
NCountry|COUNTRY_COLOR_DISTANCE_NEIGHBOUR
NCountry|COUNTRY_COLOR_DISTANCE_ORIGIN
NCountry|COUNTRY_COLOR_MAX_SATURATION
NCountry|COUNTRY_COLOR_MAX_VALUE
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