
战争目标本版本新增
展现霸权
战争目标为展现霸权。参战方赢得战斗会获取更多战争分数。
赢得战斗获得的战争分数累计超过THRESHOLD会让我们持续获得战争分数。
定义in_game/common/wargoals/00_default.txt:276
277type = superiority
279war_name = "COALITION_WAR_NAME"
281attacker = {
282conquer_cost = 1
283subjugate_cost = 1
284release_cost = 0.25
285allowed_locations = {
286trigger_if = {
287limit = {
288scope:war.attacker_leader ?= scope:winner
}
290custom_tooltip = {
291text = VER_cannot_take_territory_besides_scripted_peace_deal 必须通过特殊的和平条约夺取领土,随着斯卡拉战争的持续,相关选项将通过事件解锁
292always = no
}
}
295trigger_else = {
295always = yes
}
}
}
299defender = {
300conquer_cost = 2.5
301subjugate_cost = 2.5
302release_cost = 2.5
}
304ticking_war_score = 0.5